As an online game mode in FIFA 20, Pro Club allows you to create or join a virtual club with your friends and play online matches using your Pro player that you created in Career Mode and play 11 v 11 games.
By playing Pro Club mode, you can compete in 10 games per season with your Club and try to gain promotion through the league divisions. Create and grow your online Pro by competing in Club or Drop-In matches. Drop-In matches are a great start to grow your Player. When you’re ready, look for a Club on the Recommended Club screen that lists the people who follow you and which Club they belong to. You can also create your own Club and invite people you follow to join.
In Pro Club mode, You can either join a club or create your own club and to play ranked online matches. Drop-In Match menu in this mode will allow you to drop in to a random match and play online with other people who drop in to the same match session at the same time. Your Pro player will grow and improve his stats (OVR) throughout the matches you play.
As the Manager of a Club, you can access the Transfers screen to review Club invites. As your Pro grows, review your stats and progress under My Pro.
New Features
FIFA 20 Pro Clubs mode includes the following new features:
New Customisation System
FIFA 20 has a new Avatar system that replaces player creation across the entire game which includes Pro Clubs. This feature brings new ways to design your Virtual Pro’s visual characteristics via an improved 4 quadrant axis morphing tool which not only allows you to morph and define each facial feature to your liking, but to also go further than ever with added morphing options and skin tones.
This new system also provides all the features from the previous Virtual Pro system (from commentary name to updated goalkeeper gloves to setting your preferred celebration/set-piece styles). But EA say that they know that creating a player doesn’t only consist of making sure they “look right”, and that you have been requesting new positions for your Virtual Pros to play in to give you more control of the way you develop your game on the pitch. In FIFA 20, from community feedback, EA have added back the following positions: LF/RF, LM/RM and RWB/LWB.
These newly added positions are also accompanied by a revitalized player progression system within FIFA 20, where choosing between different positions, heights and weights will now have a deeper impact on how your Virtual Pro moves and feels, with these choices affecting all of your Pro’s physical attributes.
Stamina has also been reviewed and EA have tuned the values to create a risk vs reward system – if you invest in stamina and pace, you will sacrifice other attributes for your pro. All players will start their Pro Clubs experience at an 80 overall rating. From here, progression is earned through Drop In, League, and Cup Matches, with the remainder coming through player traits, which have also been revamped.
There are over 30 additional traits for FIFA 20 that, if paired together with specialty traits, will allow you to take customisation to the next level. They offer increased benefits to your pro, but at an increased cost and a potential effect on other attributes.
New Broadcast Package
EA Sports have worked on re-branding the mode for FIFA 20 to add to the immersion you feel when experiencing a Pro Clubs match. In FIFA 20, EA implemented broadcast features such as replay transition wipes, an on-screen watermark, club banners and a new Pro Clubs logo. The club banners are influenced and defined by a team’s primary and secondary colors, and show the name of the club in the stands. Stadiums that support banners will display both home and away club banners throughout the matches.
EA also added AR (augmented reality) overlays to match intros, half time, and goal scores to enhance your broadcast match experience. In addition to this, match types in Pro Clubs will now feature unique broadcast colors to distinguish the mode between Friendly, Cup, and League matches.
EA Sports also changed how you will experience goal celebrations with your team. Once you score a goal, you will be able to celebrate with your entire team as the camera will not zoom on the goal scorer, but instead stay zoomed out so you can coordinate custom celebrations with your teammates.
New Match Types
There are new ways to play Pro Clubs this year:
- House Rules Cups
- Practice Match
House Rules Cups takes the popular House Rules from FIFA’s Kick-Off mode and brings them into Pro Clubs. Replacing the old cups, House Rules Cups will rotate a match type every day of the week, with a different cup playable each weekend. The schedule is visible in-game so you’ll never miss your favourite cup.
Practice Match allows for Clubs to practice individually or as a team against varied AI difficulties, from beginner to legendary. In addition to the available difficulties, you can set which tactics you want to play against (i.e. Possession based or High Pressure) and what overall rating you want your AI opponents to be, from 80 rated all the way to 99 overall rated players.
EA say that they know that this has been a highly-requested feature in Pro Clubs and consider this to be a valuable first step, as EA look to the future of Pro Clubs.
Community Requested Improvements
In addition to all the new Gameplay Features coming for FIFA 20 – which will all be present within Pro Clubs – the team has also focused on tackling some of your frustrations to give you a better overall experience.
Some of the main ones that have been tackled in FIFA 20 Pro Clubs are as follows:
- ‘Any’ Stamina Bug – Stamina drained faster for the player controlling the ‘Any’ position
- CB in wall – The game now places taller forwards and midfielders in the wall to defend against Free Kicks
- GK Set Piece – Having a GK as captain will no longer affect game stability when your team has a set piece to take
- Club Trophy Celebration – Clubs can now watch the full Cup Celebration when you win
Another hot topic in the Pro Clubs community is Kit Clashing. This year EA have added over 25 new customizable kits and over 150 crests to choose from. Alongside these additions, EA have also added a Pre-Match Kit Select for all Pro Club matches. Once a match is found, the team captains can pick what kits their team will see locally for the upcoming match. The kits displayed represent what both teams currently have selected as their default home and away kits. The Pre-Match kit selection will work with our kit clashing logic in unison to help deliver the best experience, free of kit clashing for players.
How to Access Pro Clubs in FIFA 20
Pro Clubs game mode is available under ONLINE tab in FIFA 20 title screen.
Platforms
FIFA 20 Pro Clubs is available on PC, PS4 and Xbox One only.
Leaderboard
Here is the live Pro Clubs Leaderboard categorised by platform:
FAQ
What is Virtual Pro Experience in Pro Club?
Your Virtual Pro earns XP after you complete League/Cup Matches. Earning XP will increase your Virtual Pro’s OVR rating and attributes. Two kinds of XP can be earned: Base Match XP and Bonus XP.
What is Base Match XP?
Base Match XP will provide a number of XP to your Virtual Pro which is calculated based on its performance rating during the match. Each match rating is scored from 0.0 to 10.0 and provides a specific number of XP. These XP points are then given to each of the Virtual Pro’s attributes, based on whether that attribute is considered Primary, Secondary, or Tertiary for that position. Primary attributes gain 100% of the XP awarded based on the match rating, while Secondary is 70% and Tertiary is 30%.
Below is the list of match ratings and the XP earned with each:
Match Rating | Base Match XP |
---|---|
0 | 75 |
1 | 150 |
2 | 300 |
3 | 450 |
4 | 600 |
5 | 700 |
6 | 800 |
7 | 950 |
8 | 1,100 |
9 | 1,275 |
10 | 1,500 |
For example, if your Virtual Pro earned a match rating of 7, which gives him with 950 Base Match XP. This means that all Primary attributes would gain 950 Base Match XP, all Secondary attributes would gain 665 Base Match XP, and all Tertiary attributes would gain 285 Base Match XP. Match ratings might not always be whole numbers. Partial ratings, such as 4.2, are rounded down to the nearest whole number rating in terms of calculating the XP given. So the 4.2 would round down to a 4.0 and provide 600 Base Match XP for the Virtual Pro.
What is Bonus XP?
Your Virtual Pro can earn Bonus XP in a match by completing specific actions. Bonus XP works differently than Base Match XP, as it is only applied to specific attributes based on the type of action that was completed. Here is the full list of actions and the attributes that they will give Bonus XP to:
Goal Inside The Box
- Finishing – 40 XP
Goal Outside The Box
- Long Shots – 50 XP
- Shot Power – 20 XP
Hat Trick (3 Goals Scored)
- Finishing – 75 XP
- Long Shots – 75 XP
Penalty Scored
- Penalties – 150 XP
Free Kick (FK) Scored
- FK Accuracy – 200 XP
Assist
- Short Pass – 10 XP
- Vision – 25 XP
- Long Pass – 10 XP
Second Assist
- Vision – 30 XP
- Short Pass – 30 XP
Key Pass
- Vision – 30 XP
- Short Pass – 30 XP
Successful Short Pass
- Short Pass – 3 XP
Successful Long Pass
- Long Pass – 4 XP
Successful Cross
- Crossing – 5 XP
Key Dribble
- Dribbling – 25 XP
- Agility – 15 XP
- Ball Control – 15 XP
Tackle
- Marking – 5 XP
- Standing Tackle – 5 XP
- Slide Tackle – 5 XP
- Aggression – 5 XP
Block
- ·Marking – 5 XP
Interception
- Interceptions – 10 XP
Header Win
- Jumping – 5 XP
- ·Heading Accuracy – 10 XP
GK Shot Caught
- GK Handling – 10 XP
- GK Reflexes – 10 XP
GK Shot Parried
- GK Reflexes – 10 XP
- GK Positioning – 10 XP
GK Penalty Save
- GK Diving – 50 XP
- GK Handling – 50 XP
- GK Kicking – 50 XP
- GK Reflexes – 50 XP
- GK Positioning – 50 XP
GK Cross Caught
- GK Positioning – 10 XP
- GK Reflexes – 10 XP
- GK Handling – 10 XP
GK Clean Sheet
- GK Diving – 30 XP
- GK Handling – 30 XP
- GK Kicking – 30 XP
- GK Reflexes – 30 XP
- GK Positioning – 30 XP
For example, when you score a goal with your Virtual Pro from outside the box, this will give your Virtual Pro’s Long Shot attribute 50 Bonus XP and their Shot Power attribute 20 Bonus XP.
How high can I raise my Virtual Pro’s attributes using XP?
Each attribute can be grown using Base Match XP or Bonus XP until it hits the attribute cap. Once an attribute has reached its cap, the only way to increase it further would be to purchase Traits, using Skill Points, as detailed later in this article. How high an attribute can grow from XP is determined by the Virtual Pro’s position and, in some cases, their height and weight. The attributes and the limits they can grow to with XP are detailed in a PDF, which you can download here.
What are Skill Points?
Skill Points in Pro Clubs are used to obtain Traits to improve your Virtual Pro. Your Virtual Pro will start with 15 Skill Points and can continue to earn them by playing League Matches and Cup Matches.
How can I earn Skill Points?
Skill Points can be earned in League Matches and Cup Matches. Your Virtual Pro can earn up to 110 Skill Points. 95 of those Skill Points can be earned from playing matches, while the other 15 are the initial Skill Points given to your Virtual Pro when you create them.
For the 95 points that are earned by playing matches, they are rewarded to the Virtual Pro after playing certain matches. The table below shows when Skill Points are earned by the Virtual Pro.
For example, let’s say that a Virtual Pro completes his 10th applicable Pro Clubs match. The Pro would have the 15 Skill Points from creation, 14 Skill Points awarded from previously completed matches, and the 5 Skill Points available from 10th match for a total of 34 Skill Points. After completing 100 applicable matches with your Virtual Pro, you will no longer be able to earn additional Skill Points.
What are Pro Clubs Traits, how do I get them, and what do they do?
Pro Clubs Traits are unique abilities or attribute boosts that you can get with your Skill Points. Buying traits allows your Virtual Pro’s attributes to increase beyond the attribute caps. The details around each of the traits and what they will unlock for your Virtual Pro can be found in-game.
Anybody know what a yellow 3x and a small pic of a bowl with a ball in middle means?
It appears in bottom left corner instead of stamina bar
Looking to recruit players with decent iq for a pro clubs team, ps4. Reply here if interested
You got a forward
Defensive mid here, let’s play! PSN is username here
Add me our club can use one
I want know how made this PRO club player be thought Ultimate team FIFA 20
Pro clubs is quite fun, should hv such a feature to fut too.
I haven’t received my skill points from two weeks and my level is 85 but my friend his level 87 but so now he gets it it . (Please Help)
Regards,,
Please fix pro clubs cup matches as they dont count when you win them and are not added to the trophy cabinet
I know when will they sort this huge bug!!!!
Pro clubs cup matches are not working as when you win the cup matches they dont add to your club or the trophy cabinet please fix this asap as the updated cup matches as really good
EA,
For the love of God please fix the out of positioning of the Wingers! Thank you
SIR-LOIN6485
Hi Fifa ,
I just wondering why I can’t play training with my virtual club player in arena .
Just to practise free kicks with my star etc.
Please think about it 😉
Hello EA,
I think you should be able to earn skill points from playing drop in games. Just like league and cup matches, a drop-in game is a full length game with real teammates against real opposition. I do not see why pro clubs must only reward skill points from playing league and cup matches. It does not make much sense and im sure nobody in the FIFA community would be opposed to my point of view. Its a harmless change. My teammates are not always online to play league matches. Therefore, I cannot gain skill points unless i join a random pro clubs team. That is something that I am not interested in doing every time my team is not online. I also do not like losing my stats with that individual club.
Please make the right decision that nobody would be opposed to and give skill points for drop in games as well. Because what is the logical reason that you don’t.
Thanks
The logical reason is that everyone on drop in is an arsehole as it is.
It would lead to people messing around more just to try and earn points.
Drop in is a useless mode unless you enjoying playing with people who don’t pass, who try (and 9 times out of 10) fail skill moves and for if you want your GK to spend half the match as a striker or let in the easiest shots.
Just make your game consistent and reward skilled players. In many situations, you can’t even learn from your mistakes because of the lack logic required to play this game. It’s too casual friendly.
Hello from Russian Cyberfootball Proclub League. Please give to us more gamemodes. Access to volta with your proclub player will be great.
Something like ultimate cards in proclubs will be great. u have to earn coins for buying players (wich will play on bot position), customization items like tattoo, earnings etc
Good evening gentlemen of EA,
I am a humble servant and loyal subject to Pro Clubs. Starting from the bottom and working our way up to glory and righesnous.
However there are a few things myself and my team believe would excel our kingdom of Pro’s to Val Haala.
1. Custom team tactics, just like Ultimate team but with the ‘Any’s’
2. More personalization to Pro player and club. This could mean packs to open for new interesting stadiums, custom crowd chants, team celebrations and ‘Any’ names and looks.
3. More upgradable attributes. This is purely due to reaching 100 games and receiving no more skill points. Needs more. Even for hatricks or winning divisions etc.
We hope this may be of some help and look forward to competing in this year’s spectacular.
Good day, Custurd