
FIFA 22 Game Settings option is available at CUSTOMISE > GAME SETTINGS menu. You can change and customise the game and menu settings from there.
Here is the complete list of game setting options in FIFA 22, including the details.
MATCH
Option | Value |
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Half LenghtChoose how many minutes you want each half to last. |
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Difficulty LevelBased on your skill, set the difficulty level of your opponent. |
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Competitor ModeEnable this setting to face a more challengeing opponent that simulates the play of some of the world’s best FIFA players. The setting can be enabled on Legendary or Ultimate difficulty. |
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Player Based DifficultyStar players on the CPU AI team will have enhanced intelligence while they are being controlled. |
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AttributesBy setting this to Default, attributes are modified based on the position of the player to provide the recommended gameplay experience. Turning this setting to classic will provide the classic FIFA gameplay experience. |
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Game SpeedSet the speed of the gameplay to suit your needs. |
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BallDetermine which match ball will be used during the match. |
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Quick SubstitutesToggle the display of Quick Substitutes to On or Hide. |
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CAMERA
Option | Value |
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Single Player CameraThis is the camera used for all offline & online single player matches. This does not include Locked to Player matches. |
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Multiplayer CameraThis is the camera used for all offline multiplayer matches. |
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Locked to Player CameraThis is the camera you will use when playing locked to a player. |
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Pro Clubs CameraThis is the camera you will use when playing locked to a player. |
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Be a Keeper CameraSelect which camera you want when you’re a goalkeeper. |
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Camera SettingsEnabling this option allows you to edit the height and zoom of the camera you’ve selected to play with. |
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VISUAL
Option | Value |
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HUDSelect whether you want the play name bar, the indicator or both to be present during a match. |
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Player IndicatorIf you have the HUD option set to indicator or both, you have the option of displaying the player’s number on his name. |
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Player Indicator SizeChange the size of the overhead indicator. |
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Player Indicator FadeChoose whether or not you want the player indicators to fade due to stamina loss, during gameplay. |
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Player Based Difficulty IndicatorEnables the Player Based Difficulty Indicator. Requires the Player Based Difficulty to be switched to On in Match Settings. |
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Hold to SkipToggles Hold to Skip functionality On and Off. When turned off, holding the skip button is no longer required to skip cinematic skip scenes or certain in-match storylines and moments, |
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Time/Score DisplayToggles the time and the score display on & off. |
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RadarToggles the pitch radar HUD on & off. You also have the option of a 3D or 2D top down viewing angle. |
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User Radar ColorSelect User Radar Indicator Color. |
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Opponent Radar ColorSelect Your Opponent Radar Indicator Color. |
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Online ID IndicatorSelect whether to have your online ID on/off/faded above the player’s head in online matches. |
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Score Clock DropdownChoose whether or not you want dropdown overlays to appear under the score clock during gameplay. |
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Net TensionThis setting sets the shape of the net. |
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Net ShapeThis setting determines the tension of the goal net. |
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Net MeshingThis setting sets the meshing type on the net. |
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Scrolling Line UpsChoose whether you want the scrolling line-up to appear when skipping the match intro. |
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Connection MonitoringEnable ping and visual connection indicators to monitor your connection. |
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Input OverlayOff – No wireless controller graphic is present on screen during gameplay. |
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RULES
Option | Value |
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InjuriesWith this setting turned on, you open your players up to the possibility of being injured during a game. |
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OffsidesDetermine whether or not you want the offside rule to apply. |
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BookingsWith this setting off, players will never be given a yellow or red card after committing a foul. |
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HandballChoose whether you would like handballs to be called as fouls. |
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AUDIO
Option | Value |
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General Audio |
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Menu SFX VolumeAdjust the volume level of menu sound effect. |
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Menu Music VolumeAdjust the music volume level in menus. |
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VOLTA Trax Across All MenusWith this setting tuned on, VOLTA Trax will play in all game modes. Trax will alternate between EA Sports Trax and VOLTA Trax. |
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EA Sports Trax Across All MenusWith this setting tuned on, EA Sports Trax will be enabled within VOLTA and will alternate with VOLTA Trax. |
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Disable All Music For Streaming PurposesStreaming or recording FIFA? This setting disables all music to avoid copyright infringements. |
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11-A-Side Audio |
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Commentary LanguageThis is the language the commentary will be in during the match. |
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Sideline CommentatorEnable or disable whether you would like to hear audio updates on injuries. |
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Commentary VolumeThe volume level of commentary during the match. |
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Stadium Ambience VolumeAdjust the volume level of stadium ambience. |
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Volta Football Audio |
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Gameplay Music VolumeAdjust the volum level of the music in VOLTA FOOTBALL gameplay. Note, certain scenes will not be impacted by this setting. |
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Event Ambience VolumeAdjust the volum level of the amobeince during VOLTA FOOTBALL gameplay. |
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USER GAMEPLAY CUSTOMISATION
Option | Value |
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Sprint Speed – UserModifies the maximum sprint speed a user’s team can reach. |
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Acceleration – UserModifies the time it takes for a user team’s player to reach their maximum speed. |
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Shot Error- UserIncreases/reduces the amount of error applied to a user team’s normal shots. This doesn’t affect other types of shots (i.e. finesse). |
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Pass Error – UserIncreases/reduces the amount of error applied to a user team’s ground passes. This doesn’t affect other types of passes. |
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Shot Speed – UserModifies the maximum sprint speed a user’s team can reach.Increases/reduces the amount of speed applied to a user team’s normal shots. This doesn’t affect other types of shots (i.e. finesse). |
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Pass Speed – UserIncreases/reduces the amount of speed applied to a user team’s ground passes. This doesn’t affect other types of passes. |
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Injury Frequency – UserIncreases/reduces the frequency that injuries occur to a user’s team. |
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Injury Severity – UserWhen a player from a user controlled team gets an injury, this will increase/reduce the severity of that injury. |
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Goalkeeper Ability – UserIncreases/decreases the saving ability for a user’s goalkeeper. |
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Positioning: Marking – UserIncreases/decreases how tightly the user defenders mark their opponents. |
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Positioning: Run Frequency – UserIncreases/decreases the number of runs the teammates of the user will make. |
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Positioning: Line Height – UserSpecifies how high/low the defensive line will position themselves for a user’s team. |
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Positioning: Line Length – UserSpecifies how stretched or compact the user team will try to keep for the length of the pitch. |
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Positioning: Line Width – UserSpecifies how stretched or compact the user team will try to keep for the width of the pitch. |
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Positioning: Fullback Positioning – UserIncreases/decreases how far the user team fullbacks will push forward. |
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Power Bar – UserModifies how quickly/slowly the power bar fills up when you request any type of pass or shot. |
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First Touch Control Error – UserIncreases/decreases the amount of error applied to a user team’s first touch control. |
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CPU GAMEPLAY CUSTOMISATION
Option | Value |
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Sprint Speed – CPUModifies the maximum sprint speed a CPU’s team can reach. |
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Acceleration – CPUModifies the time it takes for a CPU team’s player to reach their maximum speed. |
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Shot Error- CPUIncreases/reduces the amount of error applied to a CPU team’s normal shots. This doesn’t affect other types of shots (i.e. finesse). |
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Pass Error – CPUIncreases/reduces the amount of error applied to a CPU team’s ground passes. This doesn’t affect other types of passes. |
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Shot Speed – CPUModifies the maximum sprint speed a CPU’s team can reach.Increases/reduces the amount of speed applied to a CPU team’s normal shots. This doesn’t affect other types of shots (i.e. finesse). |
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Pass Speed – CPUIncreases/reduces the amount of speed applied to a CPU team’s ground passes. This doesn’t affect other types of passes. |
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Injury Frequency – CPUIncreases/reduces the frequency that injuries occur to a CPU’s team. |
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Injury Severity – CPUWhen a player from a CPU controlled team gets an injury, this will increase/reduce the severity of that injury. |
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Goalkeeper Ability – CPUIncreases/decreases the saving ability for a CPU’s goalkeeper. |
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Positioning: Marking – CPUIncreases/decreases how tightly the CPU defenders mark their opponents. |
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Positioning: Run Frequency – CPUIncreases/decreases the number of runs the teammates of the CPU will make. |
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Positioning: Line Height – CPUSpecifies how high/low the defensive line will position themselves for a CPU’s team. |
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Positioning: Line Length – CPUSpecifies how stretched or compact the CPU team will try to keep for the length of the pitch. |
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Positioning: Line Width – CPUSpecifies how stretched or compact the CPU team will try to keep for the width of the pitch. |
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Positioning: Fullback Positioning – CPUIncreases/decreases how far the CPU team fullbacks will push forward. |
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Power Bar – CPUModifies how quickly/slowly the power bar fills up when you request any type of pass or shot. |
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First Touch Control Error – CPUIncreases/decreases the amount of error applied to a CPU team’s first touch control. |
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