FIFA 22 Game Settings

FIFA 22 Game Settings

FIFA 22 Game Settings option is available at CUSTOMISE > GAME SETTINGS menu. You can change and customise the game and menu settings from there.

Here is the complete list of game setting options in FIFA 22, including the details.

MATCH


Option Value
Half Lenght

Choose how many minutes you want each half to last.

  • 4 minutes
  • 5 minutes
  • 6 minutes
  • 7 minutes
  • 8 minutes
  • 9 minutes
  • 10 minutes
  • 15 minutes
  • 20 minutes
Difficulty Level

Based on your skill, set the difficulty level of your opponent.

  • Beginner
  • Amateur
  • Semi-Pro
  • Professional
  • World Class
  • Legendary
  • Ultimate (Available in FUT)
Competitor Mode

Enable this setting to face a more challengeing opponent that simulates the play of some of the world’s best FIFA players. The setting can be enabled on Legendary or Ultimate difficulty.

  • On
  • Off
Player Based Difficulty

Star players on the CPU AI team will have enhanced intelligence while they are being controlled.

  • On
  • Off
Attributes

By setting this to Default, attributes are modified based on the position of the player to provide the recommended gameplay experience. Turning this setting to classic will provide the classic FIFA gameplay experience.

  • Default
  • Classic
Game Speed

Set the speed of the gameplay to suit your needs.

  • Slow
  • Normal
  • Fast
Ball

Determine which match ball will be used during the match.

  • Default
  • Random
  • Branded balls
  • Classic Silver / Black
  • EA Sports balls
Quick Substitutes

Toggle the display of Quick Substitutes to On or Hide.

  • On
  • Hide

CAMERA


Option Value
Single Player Camera

This is the camera used for all offline & online single player matches. This does not include Locked to Player matches.

  • Default
  • Tele Broadcast
  • Tele
  • Co-op
  • Classic
  • Dynamic
  • End to End
  • Pro
  • Brodcast
Multiplayer Camera

This is the camera used for all offline multiplayer matches.

  • Default
  • Tele Broadcast
  • Tele
  • Co-op
  • Classic
  • Dynamic
  • End to End
  • Brodcast
Locked to Player Camera

This is the camera you will use when playing locked to a player.

  • Default
  • Tele Broadcast
  • Pro
  • Tele
  • Co-op
  • Classic
  • Dynamic
  • End to End
  • Brodcast
Pro Clubs Camera

This is the camera you will use when playing locked to a player.

  • Default
  • Tele Broadcast
  • Pro
  • Tele
  • Co-op
  • Classic
  • Dynamic
  • End to End
  • Brodcast
Be a Keeper Camera

Select which camera you want when you’re a goalkeeper.

  • Default
  • Tele Broadcast
  • Tele
  • Co-op
  • Classic
  • Dynamic
  • End to End
  • Pro
  • Brodcast
Camera Settings

Enabling this option allows you to edit the height and zoom of the camera you’ve selected to play with.

  • Default
  • Custom
    • Camera Height (0-20)
    • Camera Zoom (0-20)
    • Pro Camera Zoom (0-20)
    • Pro Camera Speed (0-20)
    • Pro Camera Swing (0-20)

VISUAL


Option Value
HUD

Select whether you want the play name bar, the indicator or both to be present during a match.

  • Player Name Bar
  • Indicator
  • Player Name Bar & Indicator
Player Indicator

If you have the HUD option set to indicator or both, you have the option of displaying the player’s number on his name.

  • Player Name
  • Player Number
Player Indicator Size

Change the size of the overhead indicator.

  • Default
  • Small
  • Large
Player Indicator Fade

Choose whether or not you want the player indicators to fade due to stamina loss, during gameplay.

  • On
  • Off
Player Based Difficulty Indicator

Enables the Player Based Difficulty Indicator. Requires the Player Based Difficulty to be switched to On in Match Settings.

  • On
  • Off
Hold to Skip

Toggles Hold to Skip functionality On and Off. When turned off, holding the skip button is no longer required to skip cinematic skip scenes or certain in-match storylines and moments,

  • On
  • Off
Time/Score Display

Toggles the time and the score display on & off.

  • On
  • Off
Radar

Toggles the pitch radar HUD on & off. You also have the option of a 3D or 2D top down viewing angle.

  • Off
  • 2D
  • 3D
User Radar Color

Select User Radar Indicator Color.

  • Default
  • Red
  • Blue
  • Greeen
  • Orange
  • White
  • Black
Opponent Radar Color

Select Your Opponent Radar Indicator Color.

  • Default
  • Red
  • Blue
  • Greeen
  • Orange
  • White
  • Black
Online ID Indicator

Select whether to have your online ID on/off/faded above the player’s head in online matches.

  • Fade
  • On
  • Off
Score Clock Dropdown

Choose whether or not you want dropdown overlays to appear under the score clock during gameplay.

  • On
  • Off
Net Tension

This setting sets the shape of the net.

  • Default
  • Regular
  • Loose
  • Tight
Net Shape

This setting determines the tension of the goal net.

  • Default
  • Rectangle
  • Triangle
Net Meshing

This setting sets the meshing type on the net.

  • Default
  • Square
  • Hexagon
Scrolling Line Ups

Choose whether you want the scrolling line-up to appear when skipping the match intro.

  • On
  • Off
Connection Monitoring

Enable ping and visual connection indicators to monitor your connection.

  • On
  • Off
Input Overlay

Off – No wireless controller graphic is present on screen during gameplay.
On: Only Input – 1 wireless controller graphic is shown on screen and it displays inputs performed in a match.
On: Local Input + Online Response – 2 wireless controller graphics are shown on screen, displaying both your local inputs and the symbolised network inputs.

  • On: Input Only
  • On: Local Input + Online Response
  • Off

RULES


Option Value
Injuries

With this setting turned on, you open your players up to the possibility of being injured during a game.

  • On
  • Off
Offsides

Determine whether or not you want the offside rule to apply.

  • On
  • Off
Bookings

With this setting off, players will never be given a yellow or red card after committing a foul.

  • On
  • Off
Handball

Choose whether you would like handballs to be called as fouls.

  • On
  • Off

AUDIO


Option Value
General Audio
 
Menu SFX Volume

Adjust the volume level of menu sound effect.

  • 0-10
Menu Music Volume

Adjust the music volume level in menus.

  • 0-10
VOLTA Trax Across All Menus

With this setting tuned on, VOLTA Trax will play in all game modes. Trax will alternate between EA Sports Trax and VOLTA Trax.

  • On
  • Off
EA Sports Trax Across All Menus

With this setting tuned on, EA Sports Trax will be enabled within VOLTA and will alternate with VOLTA Trax.

  • On
  • Off
Disable All Music For Streaming Purposes

Streaming or recording FIFA? This setting disables all music to avoid copyright infringements.

  • On
  • Off
11-A-Side Audio
 
Commentary Language

This is the language the commentary will be in during the match.

  • Your Default Game Lanaguage
Sideline Commentator

Enable or disable whether you would like to hear audio updates on injuries.

  • On
  • Off
Commentary Volume

The volume level of commentary during the match.

  • 0-10
Stadium Ambience Volume

Adjust the volume level of stadium ambience.

  • 0-10
Volta Football Audio
 
Gameplay Music Volume

Adjust the volum level of the music in VOLTA FOOTBALL gameplay. Note, certain scenes will not be impacted by this setting.

  • 0-10
Event Ambience Volume

Adjust the volum level of the amobeince during VOLTA FOOTBALL gameplay.

  • 0-10

USER GAMEPLAY CUSTOMISATION


Option Value
Sprint Speed – User

Modifies the maximum sprint speed a user’s team can reach.

  • 1-100
Acceleration – User

Modifies the time it takes for a user team’s player to reach their maximum speed.

  • 1-100
Shot Error- User

Increases/reduces the amount of error applied to a user team’s normal shots. This doesn’t affect other types of shots (i.e. finesse).

  • 1-100
Pass Error – User

Increases/reduces the amount of error applied to a user team’s ground passes. This doesn’t affect other types of passes.

  • 1-100
Shot Speed – User

Modifies the maximum sprint speed a user’s team can reach.Increases/reduces the amount of speed applied to a user team’s normal shots. This doesn’t affect other types of shots (i.e. finesse).

  • 1-100
Pass Speed – User

Increases/reduces the amount of speed applied to a user team’s ground passes. This doesn’t affect other types of passes.

  • 1-100
Injury Frequency – User

Increases/reduces the frequency that injuries occur to a user’s team.

  • 1-100
Injury Severity – User

When a player from a user controlled team gets an injury, this will increase/reduce the severity of that injury.

  • 1-100
Goalkeeper Ability – User

Increases/decreases the saving ability for a user’s goalkeeper.

  • 1-100
Positioning: Marking – User

Increases/decreases how tightly the user defenders mark their opponents.

  • 1-100
Positioning: Run Frequency – User

Increases/decreases the number of runs the teammates of the user will make.

  • 1-100
Positioning: Line Height – User

Specifies how high/low the defensive line will position themselves for a user’s team.

  • 1-100
Positioning: Line Length – User

Specifies how stretched or compact the user team will try to keep for the length of the pitch.

  • 1-100
Positioning: Line Width – User

Specifies how stretched or compact the user team will try to keep for the width of the pitch.

  • 1-100
Positioning: Fullback Positioning – User

Increases/decreases how far the user team fullbacks will push forward.

  • 1-100
Power Bar – User

Modifies how quickly/slowly the power bar fills up when you request any type of pass or shot.

  • 1-100
First Touch Control Error – User

Increases/decreases the amount of error applied to a user team’s first touch control.

  • 1-100

CPU GAMEPLAY CUSTOMISATION


Option Value
Sprint Speed – CPU

Modifies the maximum sprint speed a CPU’s team can reach.

  • 1-100
Acceleration – CPU

Modifies the time it takes for a CPU team’s player to reach their maximum speed.

  • 1-100
Shot Error- CPU

Increases/reduces the amount of error applied to a CPU team’s normal shots. This doesn’t affect other types of shots (i.e. finesse).

  • 1-100
Pass Error – CPU

Increases/reduces the amount of error applied to a CPU team’s ground passes. This doesn’t affect other types of passes.

  • 1-100
Shot Speed – CPU

Modifies the maximum sprint speed a CPU’s team can reach.Increases/reduces the amount of speed applied to a CPU team’s normal shots. This doesn’t affect other types of shots (i.e. finesse).

  • 1-100
Pass Speed – CPU

Increases/reduces the amount of speed applied to a CPU team’s ground passes. This doesn’t affect other types of passes.

  • 1-100
Injury Frequency – CPU

Increases/reduces the frequency that injuries occur to a CPU’s team.

  • 1-100
Injury Severity – CPU

When a player from a CPU controlled team gets an injury, this will increase/reduce the severity of that injury.

  • 1-100
Goalkeeper Ability – CPU

Increases/decreases the saving ability for a CPU’s goalkeeper.

  • 1-100
Positioning: Marking – CPU

Increases/decreases how tightly the CPU defenders mark their opponents.

  • 1-100
Positioning: Run Frequency – CPU

Increases/decreases the number of runs the teammates of the CPU will make.

  • 1-100
Positioning: Line Height – CPU

Specifies how high/low the defensive line will position themselves for a CPU’s team.

  • 1-100
Positioning: Line Length – CPU

Specifies how stretched or compact the CPU team will try to keep for the length of the pitch.

  • 1-100
Positioning: Line Width – CPU

Specifies how stretched or compact the CPU team will try to keep for the width of the pitch.

  • 1-100
Positioning: Fullback Positioning – CPU

Increases/decreases how far the CPU team fullbacks will push forward.

  • 1-100
Power Bar – CPU

Modifies how quickly/slowly the power bar fills up when you request any type of pass or shot.

  • 1-100
First Touch Control Error – CPU

Increases/decreases the amount of error applied to a CPU team’s first touch control.

  • 1-100

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