FIFA 20 Title Update

FIFA 20 Title Update

The first FIFA 20 Title Update is now available on all platforms. You can find the details and update history below.

FIFA Title Update is a post-release update patch for FIFA game that fixes bugs, glitches and other issues in the current gameplay. We will have all the latest title updates for FIFA 20 here including all the details.

Title Update 6 – v1.08 (5 Nov 2019)

Gameplay (General):

Made the following changes:

  • Shortened the time between the camera cutting away during Penalty Kick Shootouts.
  • Updated CPU AI decision making on free kicks for all difficulties in order to enable a wider variety of free kicks taken.
    • This change does not impact free kick conversion rates, those continue to be impacted by the Difficulty setting.

Addressed the following issues:

  • Improved offside detection in situations where the player given offside was not involved in the play.
  • Addressed instances of sideline characters getting stuck in place with their arms outstretched.
FUT:

Addressed the following issues:

  • Desyncs when watching a FUT Champions Channel replay in some situations.
  • A non-functional button callout was present on the Squad Builder screen when making a Concept Squad.
  • Turquoise blue bar was still displaying on the Season Objectives tile when a different tile was being highlighted.
  • The My Friends text was displaying as ‘Undefined’ in some situations on the Team Select screen in FUT Friendlies Couch Play.
  • In some rare instances, players were incorrectly unable to find opponents in FUT Rivals.
  • Corrected the lighting of the Opponent’s Squad screen to match the lighting normally used in the Squad screen.
  • PC Only: In some situations, the various tabs at the top of the Squad screen were not displaying after toggling back and forth between screens repeatedly.
  • PC Only: Sometimes, on the Squad screen, the arrows and numbers from the Formation option would display for the other options.
Career Mode:

Addressed the following issues:

  • Created players having their Skill Moves and Weak Foot reset in situations where an increase to the stat was earned when the values were already at the max of 5.
  • Being terminated from your manager position in some situations due to delegating contract negotiations even in situations where the manager was having significant team success that season.
  • Text alignment issues on the Tables screen impacting Goal Difference and Points.
VOLTA FOOTBALL:

Addressed the following issues:

  • Some of the Attribute boost arrows for Chemistry were displaying on the wrong Attributes for your current Chemistry Style.
  • The Harvester Jacket was not correctly displaying on all Avatars.
  • Players were showing their age as -852 on the Penalty Kick Selection screen.
  • An overlay was incorrectly displaying in the top left corner when playing the first Training Drill of a session.
Pro Clubs:

Addressed the following issues:

  • The Overall Rating for some players was displaying incorrectly in the Pro Clubs screens.
    • This was a visual issue only, the Virtual Pro was performing with the proper Attributes in gameplay.
General:

Made the following changes:

  • The Saudi Pro League is now known as the MBS Pro League.
Visuals:

Made the following changes:

  • Added 39 new Star Heads.
    • These will only be available following a server update. Please follow @EASPORTSFIFA on Twitter for updates on when this will be live in-game.
  • Updates to multiple players, Star Heads, kits, crests, teams, banners, balls, trophies, and boots.

Addressed the following issues:

  • In some displays, there was a black line down the middle of the screen while on the Side Select screen.

Title Update 5 – v1.07 (28 Oct 2019)

Gameplay (General):

Made the following changes:

  • When losing possession and transitioning into the Drop Back Defensive Tactic, the defensive team will no longer apply any pressure to the attacking team.
    • This change is intended to bring the tactic closer in-line with how it is portrayed on the real life pitch.
    • As a result of this change, the offensive player can have more space to use in order to build an attack after winning the ball back.
  • Strikers set to Come Back On Defence Player Instructions will not join the midfield defensive line if it already consists of the maximum allowed players.
    • For 4 defender formations, the maximum capacity of the midfield line is 4.
    • For 3 and 5 defender formations, the maximum capacity of the midfield line is 3.
  • Increased likelihood of ball carrier stumbling after being successfully tackled when the defensive player performs the Standing Tackle action.
    • The direction of the stumble is more influenced by the direction the defender tackles from.
    • During the stumble, the tackled player is no longer able to take control of the ball.
  • Reduced effectiveness of first-time shots and volleys from the edge of the box and beyond.
    • Increased error for difficult first time shots and all volleys resulting in potentially less accuracy, speed, and spin.
    • Increased incoming ball velocity impact on first time shot error calculation.
    • Increased impact of vertical ball velocity on volley error calculation.
  • Slightly lowered the impact of high Attributes on error reduction for difficult regular shots.
    • This change only impacts the error reduction that was being applied by Attributes used in shooting situations when they’re between 91 and 99.
    • This will result in slightly more error for difficult shots resulting in potentially less accuracy, speed and spin.
    • This does not impact finesse or chip shots.
  • Made the following changes to the Long Shot and Finishing Attributes:
    • The Long Shot Attribute had been updated to now impact the results of a shot taken from 65 feet, or further away from the target.
      • The target is the exact location of where the ball is expected to go, determined through a mixture of directional input, and the Shooting Assistance setting.
    • The Finishing Attribute impacts shot results from 55 feet, or closer, to the target.
    • Shots between 55 and 65 feet from the target will now use a weighted average of the Long Shot and Finishing Attributes when impacting shot results.
  • Increased the likelihood of shots going off-target when taken from 45 feet, or further, from the target.
    • The impact of this change scales upwards between 45 and 55 feet, with the maximum impact capping at 55.
    • This means that any shot from 55 feet away, or greater, from the target will be more likely to go off target.
  • Ground passes and driven ground passes taken from difficult angles will now result in the ball traveling with less velocity.
    • This change only affects passes of a certain distance, starting at 40 feet, and scaling upward, with the maximum impact being at 60 feet, which will impact passes at 60 feet and beyond.
    • This change affects all ground passes that are performed between 100 to 180 degrees and 260 to 180 degrees, where 0 degrees is the direction the player is facing.
      • The impact of this change scales upwards from 100 to 180 and 260 to 180, with the greatest impact at 140 to 180 degrees and 220 to 180 degrees.
    • This change only impacts scenarios where both of the above situations are true.
  • Allowed players to select the Direct Free Kick camera in more situations.
  • CPU AI Controlled goalkeepers will not give away the direction of their dive in Penalty Kick situations, when playing on Legendary and Ultimate difficulties.
  • The aiming reticle for Penalty Kicks now has the same behavior across all types of directional inputs.
  • Added the ability to perform the VOLTA FOOTBALL celebration for some players in 11v11 matches.

Addressed the following issues:

  • In certain formations, when locked to an individual player, such as when playing as any player that isn’t set to ‘Any’ in Pro Clubs, the Central Attacking Midfielder (CAM) would form the defensive line following a set piece, resulting in positional change.
    • The formations affected were 4-1-2-1-2 (2), 4-3-1-2, and 5-2-1-2.
  • Improved goalkeeper decision making when rushing outside the box in order to clear or take control of the ball by making the following changes:
    • Improved goalkeeper decision making regarding when to take control of the ball versus clearing it in order to produce more appropriate results.
      • For example, the keeper should be less likely to clear the ball away when they are not under any pressure from the opposing team.
    • Goalkeepers are now more likely to try to clear the ball when rushing outside of the box, when it would be appropriate to do so.
    • Sometimes, goalkeepers were not heading to clear the ball in contested situations, when it would have been beneficial to do so.
  • Addressed a rare occurrence of a canceled skill move resulting in unrealistic player acceleration.
  • Addressed a specific animation that caused players to sometimes miss the ball when performing a lobbed free kick.
  • Players will now be able to perform running fake shots when using the digital pad as your Move Player controls.
  • Resolved an issue which was sometimes resulting in the ball going through the inside of the goal post.
    • This was a visual issue only and did not impact goal detection.
  • When receiving a crossed ball and then attempting a shot, the shot input was sometimes resulting in an unexpected action, such as a pass or tackle.
  • Sometimes, the Shots On Target Match Fact would incorrectly consider situations not originating from a shot.
  • Sometimes, the goalkeeper would not attempt to make a save during a Penalty Kick when the ball was too close to them.
  • Headers were being considered as an Air Ball for the purpose of the Air Ball Auto Switch setting, even if the ball trajectory was below 8 feet.
FUT:

Addressed the following issues:

  • Visual issue where a player’s Controller Settings appeared to be locked into the settings required for playing in VOLTA FOOTBALL in situations where you were playing a FUT Match after previously playing a VOLTA FOOTBALL match.
    • This was just a visual issue, the player’s normal Controller Settings were still active when playing in FUT.
  • Visual indication in FUT Rivals, related to the guest player information, of which team was playing Home or Away.
  • When playing the Swaps House Rule, the Quick Sub option was still appearing in-game despite the mode not supporting substitutions.
  • When scrolling through multiple Season Objectives, sometimes the reward image from one Objective would display incorrectly on another Objective.
    • This was a visual issue only.
  • Selecting to search on the Transfer Market from the Radial Menu of a Concept Player will no longer pre-populate the search filters with a Position or Max Coin value.
  • Chemistry changes from Position Modifier Consumable Items were not properly being reflected in Team
  • Chemistry in the Squad Build Challenge screen in some situations until the player logged out and back into FUT.
  • Desyncs when watching a FUT Champions Channel replay in some situations.
  • Stability issue when repeatedly scrolling through the search results on the Transfer Market tab of the Squad screen.
  • Some FIFA Point options were not properly displaying the appropriate currency symbol.
  • Sometimes, when moving duplicate Player Items on the New Items screen between the Transfer List and Keep Items sections, the duplicate Player Item was not being sorted as a duplicate Item, resulting in a server error when you attempted to send that Item to your Club.
  • Visuals overlapping on the Rewards screen after completion of some Squad Building Challenges.
  • It was possible to initiate a FUT Rivals match without claiming the previous competitions rewards, which would result in a server error.
  • Resetting the filters on the Club Tab of the Squad Screen was still resulting in those filters being applied if you switched between the Squad and Club tabs again.
  • Visual issue during a pack opening for a Loan Player Item where the Loan Icon was displaying before the rest of the Player Item.
  • Visual issue on the FUT Champions Leaderboards resulting in overlay misalignment.
  • Celebration animations displayed on the Season Objective HUB were displaying an incorrect kit.
  • The Skill Rating logo was incorrectly displaying next to a player’s Weekly Score on the Rivals HUB.
  • PC Only: The E button was not functioning correctly on the Club Tab when Multi-Swap was active.
Career Mode:

Made the following changes:

  • When creating a Pro in Player Career, the maximum height can now be set to 6’9”.

Addressed the following issues:

  • Unable to skip the pre-match cinematics for some important matches.
  • When creating a Pro in Player Career, the black shoes were incorrectly showing as totally black.
Gameplay (VOLTA FOOTBALL):

Made the following changes:

  • Removed some Lobbed Flair Pass animations from triggering contextually, they can now only be performed with the Flair Pass action.
  • The defending player will now keep an increased distance between the ball carrier and themselves when using Contain or Teammate Contain.
  • Added logic to allow more transitions out of blocking animations, specifically when the ball was moving away from the player, or when an unexpected touch occurred.

Addressed the following issues:

  • Addressed a rare occurrence of players being unable to recover the ball following a Kick-In.
  • Resolved goals sometimes not being correctly attributed to the scorer.
    • This was impacting eliminations in Survival matches in Kick-Off, and Match Facts.
VOLTA FOOTBALL:

Addressed the following issues:

  • Stability issue when using the Swap Player functionality in the VOLTA FOOTBALL Shop.
    • This issue had been introduced in the previous Title Update.
  • The Finishing Moves section of the Celebration controls has been removed as it was not functional in VOLTA FOOTBALL.
  • Corrected the text that displayed in the VOLTA FOOTBALL Skill Games to correctly indicate that completing the Skill Game once will prevent any further attempts to boost your Avatar’s attributes.
  • Incorrect player name was sometimes showing after a goal was scored in VOLTA LEAGUE.
  • When VOLTA FOOTBALL match creation has been disabled, attempting to start a match in VOLTA LEAGUE will now correctly indicate that the feature is unavailable.
  • Referees were sometimes wearing the wrong kit.
  • Visual issues after disconnect from a VOLTA FOOTBALL match.
Online Game Modes:

Addressed the following issues:

  • When using the 85 Overall setting in Online Friendlies, it was not properly setting the teams and players to 85 Overall.
General:

Made the following changes:

  • When selecting a Commentary Name for a created Pro in Player Career and Pro Clubs, we have added the ability to page up and page down through the lists of names.

Addressed the following issues:

  • Editing the kit for players through the Customise screen was resulting in the changes to other aspects of the player, such as their position or attributes.
  • Take Me There functionality was not working for some modes.
  • Repeatedly entering and exiting the Team Management screens in various modes would cause the screen to become visually corrupted.
  • Corrected text issue in EA Trax screen.
Visuals:

Made the following changes:

  • Added 37 new Star Heads.
    • These will only be available following a server update. Please follow @EASPORTSFIFA on Twitter for updates on when this will be live in-game.
  • Updates to multiple kits, balls, stadiums and trophies.
  • Adjusted Memphis Depay’s Signature Celebration.

Addressed the following issues:

  • Visual issue when playing as a goalkeeper, using the Pro camera, in the Estadio de Vallecas stadium.
  • Various issues related to the broadcast overlay packages shown during a match.
Audio:

Addressed the following issues:

  • Audio looping in VOLTA FOOTBALL following a penalty being scored during a penalty shootout.
  • Incorrect commentary sometimes playing when a goal is scored that clinches a title.
  • Incorrect audio playing in some situations after scoring a goal in VOLTA FOOTBALL.
  • Incorrect audio playing in some situations after a player scores a goal in their debut.
  • Commentary sometimes inaccurately referring to a team losing by a small margin when the score is very lopsided.
  • In Career Mode, commentary would sometimes reference the previous season incorrectly.

Title Update 4 – v1.06 (15 Oct 2019)

The fourth Title Update for FIFA 20 is available on PC, Xbox One and PS4 nd includes the changes below.

Gameplay (General):

Made the following changes

  • Made a number of changes to Legendary AI Difficulty with the goal of making it more challenging:
    • Improved the CPU AI Controlled Player’s ability to mark a player that is Strafe Dribbling.
    • Improved the CPU AI Controlled Player’s ability to apply defensive pressure to the opponent’s ball carrier.
    • Improved the CPU AI Controlled Player’s passing logic by allowing it to make smarter decisions when passing.
      • This is intended to result in better passing target selection by the CPU AI Controlled Player.
      • This shouldwill result in less offside passes by the CPU AI Controlled Player.
    • When the CPU AI Controlled Player performs Step Over Skill Moves they should be more aware of the defenders.
    • The CPU AI Controlled Player will use the functionality of the new Free Kick system more effectively.
    • Improved the CPU AI Controlled Player’s crossing logic to allow them to make a better decision between making crosses versus dribbling.
    • Improved the CPU AI Controlled Player’s ability to make more precise dribbles.
    • Improved the CPU AI Controlled Player’s decision making process when attacking, specifically in situations in which it should wait for more teammates to join the attack before taking action.
    • Increased the likelihood of the CPU AI Controlled Player performing green timed shots.
    • Improved the CPU AI Controlled Player’s ability to mark players overlapping players near the wing, specifically by not switching to another teammate if the defender is already close to the ball.
    • Reduced the likelihood of the CPU AI Controlled Player performing Fake Shots in some incorrect situations.
    • Here’s a refresher on what we mean by “CPU AI Controlled Player”
      • The CPU plays the game as you would, limited by the same input restrictions that a human player is.
      • This means that the CPU team has an active player, just like you do, which we call the CPU AI-controlled player.
      • A CPU AI-controlled player exists in the following circumstances:
        • On a team with no human players, for example, the CPU-controlled team in Squad Battles.
        • On a team with human players who are all locked to specific players, that also has CPU teammates, for example, a Pro Clubs team, with less than 11 human players, with no “ANY” player.
      • A CPU AI Controlled Player does not exist in the following circumstances:
        • On a team with human players who are not locked to specific players, For example, a team in FUT Champions.
  • A number of changes to Skill Moves:
    • Increased the responsiveness of the Body Feint Skill Move when performing it while standing still.
    • The Advanced Rainbow can now only be performed by 5 Star Skill Move players.
    • The Ball Roll into Heel Chop Skill Move combination will now require the player to have 4 Star Skill Moves.
    • Players will now be able to use the new Heel Chop Turn Skill Move combo in combination with other Skill Moves, such as a Ball Roll.
    • Increased the likelihood that error will impact multiple Fake Shots chained while sprinting, specifically when they’re chained at a 45 degree angle in either direction.
    • Reduced exit speed when performing the Drag Back Skill Move at a 180 degree angle.
  • Scoring an own goal in King Of The Hill, when the goal is worth 0 points, will now result in your opponent getting a corner kick.
    • Previously this was resulting in a goal kick for the team that scored the own goal.

Addressed the following issues:

  • When playing with 4-3-2-1, one of the attacking players would be incorrectly positioned at a corner flag during a kick-off.
  • Some instances of incorrect offside calls where the player that was called offside was not actually involved in the play.
  • Sometimes it was taking too long for the user controlled player to perform a shot or pass following the user’s input.
    • This was due to the animation selection system taking too long to pick an appropriate animation in some situations.
    • This was not related to online gameplay responsiveness.
  • Players were sometimes taking too long to perform a shot after performing a knock on dribble.
  • Some situations where it was taking too long to register a player as being in control of the ball.
    • When this occurred, user controlled players sometimes took longer to execute a pass, shot, or dribble.
  • Rarely, in situations where an opposing player was very close to the user controlled player, attempting to make a pass would not register.
  • After a strong challenge, the user controlled player would sometimes visually react, causing them to not be able to take part in the play until that reaction had ended.
  • Increased the likelihood that a goalkeeper will gather the ball after performing a slide into a ball carriers’ feet.
    • Previously, this resulted in too many loose ball and goal scoring situations.
  • Sometimes the goalkeeper attempted a diving save in situations that did not warrant it.
  • Some situations where goalkeepers were incorrectly rushing out of the box in order to get to the ball but then deciding to go back to their goal.
    • This did not apply in situations where the goalkeeper was being controlled by the Rush Goalkeeper Out action.
  • Goalkeepers were sometimes having the ball knocked out of their hands due to contact from a teammate.
  • When a goalkeeper was throwing the ball to a player, sometimes an unintended player would get selected by Player Switching and would then need to chase after the ball.
  • When in a contested situation, goalkeepers will be less likely to be impacted by physical contact between them and other players.
    • As a result of this change, goalkeepers, in a contested situation, will be less likely to miss catches, stumble, or get knocked over.
    • Additionally, when goalkeepers make a save in a contested situation which would result in a rebound, they will now be more likely to push this rebound further away.
  • Goalkeepers were performing incorrect animations in some situations when attempting to react to a headed ball that was directed toward the ground.
  • When playing locked to the goalkeeper, such as in Pro Clubs, sometimes the keeper would be incorrectly facing away from the ball.
  • When playing locked to the goalkeeper, such as in Pro Clubs, sometimes the keeper would be incorrectly standing in a high urgency stance.
  • Incorrect animations were sometimes occurring in contested heading and contested passing situations.
  • Players sometimes running in place when attempting to move towards the ball.
  • Some situations where the player was approaching the ball, in an effort to take control of it, and was facing in an incorrect direction.
  • Some situations where the animation of a player taking control of the ball would result in the ball being directed slightly differently than the user’s directional input.
  • Improved some situations where the incorrect animation was occurring when a player approached the ball in an attempt to control it.
  • Players were taking too long to retake control of the ball following a Let Ball Run action.
  • Players were sometimes running over the ball after pressing the Shoot Button, and had to go back to control it before taking a shot.
  • Players were sometimes losing control of the ball when a first time pass or shot got cancelled or interrupted.
  • Doing a Rainbow Flick followed by a Chip Shot attempt will no longer result in the player performing a 180 degree turn after they regain control of the ball.
  • Sometimes when performing a Ball Roll Skill Move, the ball would unintentionally make contact with the player’s foot and the player would lose control of the ball.
  • When attempting to perform a Drag Back, the player was sometimes performing a 180 degree dribble turn instead.
  • Sometimes players were losing control of the ball in the middle of performing a Skill Move.
  • Players could sometimes jump higher than their Jumping Attribute should have allowed.
  • When taking an Early/Red Timed Finishing shot, the ball speed of the shot was sometimes too high.
  • When playing a match with multiple User Controlled Players on the same team, the controller indicators were sometimes displaying the wrong color.
  • Rarely, following a free kick, the free kick taker would freeze in place.
  • Players with the Set Play Specialist Trait were having their aiming reticule move slower than player’s without this trait.
    • This issue was impacting set play situations where the ground aiming reticule is active.
Gameplay (VOLTA FOOTBALL):

Made the following changes:

  • Adjusted the impact value of some skill moves when calculating your Avatar’s Match Rating and when determining the Play Of The Match scene.

Addressed the following issues:

  • Players were able to contextually perform a Bicycle Kick despite not having the Bicycle Kick or Flair Trait.
    • These Traits are acquired in VOLTA FOOTBALL as part of the Skill Tree.
FUT:

Made the following changes:

  • If a player has unclaimed Group or Season Objective rewards after the related Group or Season expires, they will now need to be manually claimed via a tile within the FUT HUB.
  • Updated the team selection used for Offline Draft.
  • When playing on Ultimate difficulty against an AI controlled team, their overall rating will now display as ULT when viewed in the Pause Menu.
    • Previously this was incorrectly showing the players base overall rating without the boost to their attributes, which comes from playing on Ultimate difficulty, being applied.
  • Save Technique has been removed from the Player Bio screen as this concept no longer exists in FIFA 20.
    • Save Techniques are no longer supported in FIFA 20 and this was missed as part of that removal.
  • Updates to some front end visuals.
  • When attempting to submit a Squad Building Challenge, which contains players from one or more of your Squads, you will now see the specific items impacted as part of the submission confirmation flow.

Addressed the following issues:

  • Player’s were not being properly impacted by their Fitness level when playing a match.
  • The Weekly Score thresholds for each Rank within a Rivals Division now correctly shows in game.
  • The Battle Score thresholds for each Rank within Squad Battles now correctly shows in game.
  • Sometimes the player would see an incorrect value for their total earned Season Objective XP.
    • When this happened, this could result in a reward being shown as available for claiming, as that is driven based off the value displayed in the game.
      • When the player tries to claim this reward, the value displayed in game is validated against the total amount of Season Objective XP that the player actually has earned, which is tracked on the server.
      • In a case where the value on the server is lower than the value being displayed in game, the player would receive an error, after which, the value displayed in game would properly update to align with the value from the server.
    • This was a visual issue only.
  • During the post-match flow following a Rival’s match, a player’s Skill Rating was incorrectly labelled as their Weekly Score.
  • Objectives related to in-game actions were not being displayed in the Pause Menu when selecting the Gameplay Objectives tile.
  • It was possible to end up in a FUT Online match where the CPU AI was controlling your team.
  • Your default difficulty setting should no longer update based on the difficulty you select in a Squad Battles match.
  • When changing players via the Team Management screen in the Pause Menu, it would appear, based on the player names, that the changes were not actually taking place.
    • This was a visual issue only, the correct changes were being applied in game.
  • The Season Objective widget would rarely not display on the screen.
  • Multiple instances where a Champions Channel replay would desync.
  • Sometimes, when attempting to view a Champions Channel replay, you would be taken to a black screen.
  • Players were not seeing their FUT Coin balance update correctly after selecting their Squad Battles rewards until they logged out and back into FUT.
  • Backing out of a Take Me There link to the Season Objective HUB could result in a player seeing an Objective Group as undefined.
  • Stability issue seen in some situations after downloading a FUT Squad Update.
  • Debug text present after claiming some Season Objective rewards.
  • When making changes to your subs or reserves, with Multi-Swap active, the chalkboard dots were moving around.
  • Searching for Club Items on the Customize tab of the Squad Screen would sometimes display a player’s name instead of the proper Club Item.
  • Overlay incorrectly referred to a manager as a player after purchasing a Manager Item from the FUT Transfer Market.
  • Visual issue when highlighting a Rare Item on the Club Tab of the Squad Screen.
  • Visual issue when highlighting an ICON Item on the Club Tab of the Squad Screen.
  • When changing Ball Items in the Customize tab of the Squad Screen, the images of the balls sometimes overlapped.
  • Adboards for FUT Champions were present in Friendlies matches.
  • The indicator on the Store was not correctly showing how many packs were in a player’s My Packs section after claiming rewards that contained multiple packs of the same type.
    • This was visual only, the correct number of packs were in My Packs.
  • Visual overlap between some assets on the Squad Battles tile when you had rewards waiting to be claimed.
  • The Abuse Reporting overlay, when accessed in FUT Friendlies Couch Play, was incorrectly listing some options twice.
  • The Verification Required overlay was missing the appropriate button callouts.
  • Stability issue rarely impacting players after they complete the Verification Required overlay.
Career Mode:

Made the following changes:

  • Added Goal Difference to the Standings screen.
  • Adjusted the default goal updates audio selection in some situations.

Addressed the following issues:

  • Sometimes opposing AI controlled teams were fielding weaker lineups in inappropriate situations.
  • Situation where the UEFA Champions League and UEFA Europa League wouldn’t take place during the season.
    • This fix will only impact new save files, it will have no impact on existing save files.
  • Managers were sometimes getting fired despite having very good records.
  • Various fixes to the questions being asked in press conferences.
  • The Carabao Cup was incorrectly going to extra time in the Semi-Finals instead of directly to penalty kicks.
  • Indicator that shows which team is controlled by the player was missing from some screens.
  • Corrected some issues with which teams were qualifying for various stages of the UEFA Champions League and UEFA Europa League.
  • Transfers that included both a transfer fee and a player exchange do not reflect the player exchange in the associated Transfer News.
  • There was no email notification of receiving Sell-On Clause revenue.
    • This was an issue with receiving the email only, the revenue was still being added to your team.
  • The Transactions screen was not properly reflecting the amount that was paid out from a Sell-On Fee following the transfer of an applicable player.
  • Shortcut to Inbox was not correctly displaying on Press Conference days.
  • Recently signed youth players were requesting playtime too often.
  • Various issues related to News articles.
  • Various text issues impacting Liga 1.
VOLTA FOOTBALL:

Addressed the following issues:

  • Being unable to recruit a player following a VOLTA LEAGUE match if the player’s active VOLTA STORY competition did not allow for recruiting.
  • Sometimes a server error would display if backing out of the Avatar creation flow.
  • Player was made to change their team information during VOLTA STORY even if they had previously set it.
  • Stability issue if the player repeatedly skipped the cinematic scenes.
  • The Play Of The Match scene was displaying aspects of the trophy scene if the player quickly skipped it following an event final victory.
  • An overlay was sometimes seen on the ground during the Play Of The Match replay.
  • Play Of The Match overlay was missing if the player skips the trophy scene following an event final victory.
  • Play Of The Match scene displayed an incorrect overlay in the background.
  • During the Buenos Aires VOLTA STORY Tournament, some scenes didn’t always have your team properly wearing the right clothing.
  • Some players, on the Player Recruit screen, looked shorter than they should have.
  • After choosing to Reset VOLTA STORY, players were unable to restart without going directly to the Warehouse location.
  • Button callouts were missing when on the My Squad screen in Change Formation mode.
  • Sometimes the Action overlay was cut off on the Squad Management screen when you had the maximum number of players.
  • Stability issue after pressing multiple buttons at the same time on the Play Match in VOLTA LEAGUE.
  • Text overlapping in the pre-match scene when playing in some languages.
  • Multiple visual issues within VOLTA FOOTBALL cinematics.
Pro Clubs:

Addressed the following issues:

  • Stability issue rarely impacting a player at the end of a Pro Clubs match.
  • All players had the number 1 on their kits in a Drop-In Match.
  • Stability issue when backing out of the Pro Clubs HUB while transitioning between screens.
  • ‘At The Top’ had the wrong description.
Online Modes:

Made the following changes:

  • PS4 ONLY: Added a PS4 Tournaments option to the Online HUB.
    • Selecting this option will take the player to the appropriate page in the PlayStation 4 System UI.
  • Online Friendlies involving Bundesliga 1 or Bundesliga 2 teams will now use some of the league specific broadcast package.

Addressed the following issues:

  • When playing consecutive Online Friendlies matches, changes made to your Team Management, in the pre-match flow, for matches beyond the first were not correctly being taken into gameplay.
Kick Off:

Addressed the following issues:

  • Sometimes, when playing in a match where teams have the same players in common, some of the players on the Away team would play out of position.
    • This issue was only happening in matches played in Kick-Off.
  • Changing the formation of your team, during the pre-match flow of a VOLTA FOOTBALL match, was also causing the players to change.
  • The team ratings displayed when selecting teams were not being properly updated to reflect the selected team in some situations.
    • This was a visual issue only.
  • Some players, on the Player Details screen in the pre-match flow for a VOLTA FOOTBALL match, were showing the same position multiple times.
Skill Games:

Made the following changes:

  • Added text descriptions of the Skill Game requirements, which display on-screen while playing each Skill Game.

Addressed the following issues:

  • Incorrect camera and indicators used for a Skill Game if the player had previously played a VOLTA FOOTBALL Skill Game.
General:

Addressed the following issues:

  • The Specialties tab was removed from the Player Bio tab in the Select Arena Player screen.
    • Specialties are no longer supported in FIFA 20 and this was missed as part of that removal.
    • Updated instructions for Set Up Touch.
Audio:

Made the following changes:

  • Added commentary specific to female managers.

Addressed the following issues:

  • Sometimes the commentary was stating that the incorrect team won or lost a match.
  • Incorrect audio indicating that a commentator was interrupting his colleague when he wasn’t.
  • Sometimes the commentators would indicate the incorrect location for the match.
  • Commentators sometimes incorrectly referring to the first penalty kick called in the game as ‘Another penalty’.
  • Commentators sometimes referring to clinching a UEFA Champions League Group as clinching the trophy.
  • Top scorer audio, during the pre-match scene, was playing too often.
Visuals:

Made the following changes:

  • Updates to 2049 2D Player Portraits.
  • Updates to multiple logos, crests and kits.
  • Minor visual updates to some players.

Addressed the following issues:

  • When showing a Goal Decision System replay, sometimes the wrong frame was being shown in the replay.
    • This would occasionally make the replay decision seem incorrect, but it was a visual issue with the right call being made.
  • The ‘Too Late’ indicator, part of the Timed Finishing mechanic, was not displaying on the screen long enough.
  • Timed Finishing indicators were appearing on the screen in some situations despite the player having them disabled.
  • Visual issue when switching between camera views when taking a free kick.
  • Various issues with the camera placement in various stadiums and situations.
  • Sometimes the referees were invisible during the handshake sequence of the pre-match scene.
  • Motion blur was present on players following some camera transitions.
  • Goalkeepers kit was not displaying on the Team Management screen when playing as FC Augsburg.
  • The Mystery Ball widget was overlapping with the set piece overlay.
  • Overlay is shown over the pitch when selecting Restart Match during the streaming install match.
  • Added pictures for Derek and Lee to the pre-match cinematic.
  • Managers were sometimes walking onto the pitch in the middle of the match.
  • PC SPECIFIC: Framerate issues when playing on some DirectX 12 supported GPUs.
  • Various issues with TIFO placement in stadiums.
  • Various visual issues with the crowd.
  • Various issues related to the broadcast overlay packages shown during a match.

Title Update 2 – v1.04 (1 Oct 2019)

The second Title Update for FIFA 20 is now available on PC PS4 & Xbox One and includes the changes below:

Gameplay (General):

Made the following changes:

  • Goalkeepers will be more likely to push the ball further away from the net when they make a save that would result in a rebound.
  • Improved the responsiveness of dribbling, when not using any dribbling modifiers or skill moves, for players that have an average rating of 80 or higher between the Attributes of Dribbling, Agility and Balance.
    • The effectiveness of this improvement will scale based on the average rating with the least improvement being felt at 80 and the most improvement at 99.
    • This will not have an impact on players that do not have an average rating of 80 or higher between the Attributes of Dribbling, Agility and Balance.
  • In a penalty kick situation we have Increased the range that a goalkeeper will react to the ball, and attempt to make a save, when they are standing still in the middle of the net.
    • This will result in goalkeepers being more likely to react and make saves to shots that are placed close to where they are standing when they are standing in the middle of the net.
  • Reduced the effectiveness of Contain and Secondary Contain, by making the following changes:
    • Players that are being controlled by Contain or Secondary Contain will no longer sprint to catch up to the player they are trying to defend.
    • Players that are being controlled by Contain will now take longer to react to the ball carrier’s movements.
      • Secondary Contain already functioned in this manner.
  • Reduced the effectiveness of Lofted Ground Passes and Lofted Through Passes by increasing the amount of error present when making these passes.
    • These are the passes that are performed by either double-tapping the Pass button, or the Through Pass button.

Addressed the following issues:

  • Players were sometimes being knocked back unrealistically when being hit by the ball.
  • Low Driven Shots were being impacted by more error than other types of shots when being taken in easy shooting situations, such as when there is low defensive pressure or where the player is well balanced and in control of the ball.
  • Sometimes the goalkeeper was punching the ball in a situation where they should have easily caught it.
  • Sometimes the goalkeeper would not correctly control the ball at their feet after making a knock down save.
  • When dropping the ball as the goalkeeper, it was always being dropped in the same direction regardless of where the player was aiming.
  • At kick-off, passing the ball without aiming the pass was resulting in the ball being passed to a spot where it was often being intercepted by the opponent.
  • Offside was sometimes not being called correctly in situations where the ball was received by the offside player directly from a deflected shot or poor shot.
  • Offside was sometimes being incorrectly called after an in-game cinematic scene following a stoppage in play.
Gameplay (VOLTA FOOTBALL):

Made the following changes:

  • Goalkeepers reflexes have been reduced.
    • This change will have the greatest impact on close range shots.
  • Long distance shots taken from the shooter’s side of the pitch will now be impacted by more error.
  • Reduced the likelihood that dribbling near a wall would negatively impact a player’s dribble.
  • Removed some blocking animations that were inaccurate for certain situations.

Addressed the following issues:

  • When playing in the Y Formation, players will now provide better passing options for the goalkeeper when they are in possession of the ball.
  • Players that have the Set Play Specialist Trait will now be able to properly aim their corners in all directions.
FUT (FIFA Ultimate Team):

Made the following changes:

  • Improved the discoverability of, and added new functionality to, Multi-Swap in the Squad Screen and Squad Building Challenge Screen.
    • When on the Club tab of the Squad Screen, players can now turn on Multi-Swap regardless of how the player entered the tab..
    • When Multi-Swap is active, players will be able to cycle through the positions in their squad, including the subs and reserves, enabling the ability to swap Player Items in all positions without leaving the Club tab.
      • The mini-map on the screen shows which position you are currently selecting, and now also includes subs and reserves.
    • When highlighting a specific position in the squad, there is an option to refresh the search results to update based on the currently selected position.
  • Adjustments to Player Item swapping functionality on the Club tab.
    • When changing to the Club tab, without having specifically selected a position on your squad first, it will no longer assume that you want to swap players for a specific position.
    • When you select a Player Item on the Club tab, it will not automatically send that player to your squad, instead you will need to manually change back to the Squad tab.
      • Once you have done this, you will be able to specifically select a position on your squad that you want to place or swap that Player Item into.
  • Backing out of Player Search while on the Club tab of the Squad screen will no longer take players to the Squad tab and will instead keep them on the Club tab.
  • Updated the 2D Portraits for 20 FUT Player Items.
  • Adjusted the color of the dots tracking the completion of Squad Building Challenges requirements to help make them easier to see.

Addressed the following issues:

  • Stability issue related to selecting certain reward options in FUT Rivals.
    • This issue would not have been impacting players directly as it was being mitigated by adding 1 FUT Coin to some reward options.
    • We will be removing that FUT Coin from those reward options in future competitions.
  • The Season Objectives widget had overlapping numbers when a player had a high Season Objective XP total.
  • Manager names were appearing incorrectly on the comparison panel when viewing the Transfer Market tab from the Squad Screen.
  • The Create New Squad option was briefly showing at the top of the list, before populating with the available squads, when loading the Squad Selection screen.
  • Visual issue when comparing a goalkeeper to another player on the SUB bench while on the Squad screen.
VOLTA FOOTBALL:

Made the following changes:

  • All VOLTA FOOTBALL Skill Games have had the scoring values tuned due to player feedback.

Addressed the following issues:

  • The new item indicator was not properly updating after a player viewed or equipped a recently obtained item.
  • Golden Goal rules were not working correctly in futsal matches in VOLTA FOOTBALL.
  • Items earned by completing Skills Training Legend Challenges were not appearing in a player’s inventory until they exited and re-entered VOLTA FOOTBALL.
  • Reaching the required Avatar OVR rating to unlock a VOLTA TOUR location was requiring the player to exit and re-enter VOLTA FOOTBALL before they could access the location.
  • Adding a guest to a VOLTA LEAGUE match, and then going into the Squad Management screen, would result in that guest being removed from the match.
    • The guest could be re-added successfully.
  • Player clipping was present in some post goal celebrations.
  • There were invisible walls present in the Skills Training drills in Amsterdam.
  • The ball was going through the net in the Gauntlet Skills Training in Buenos Aires.
  • If you had set your weather option to snow for a match in FIFA Kick-Off, and then went into VOLTA FOOTBALL, it could snow during an indoor match.
  • A placeholder image was present when a player was promoted to Division 8 in VOLTA LEAGUE.
  • Equipped Tattoos were not displaying correctly when playing matches in some locations.
  • Recruiting a player that was equipped with a non-standard hairstyle would prevent any changes to that player’s hairstyle from taking effect until exiting and re-entering VOLTA FOOTBALL.
  • Visual issue when swapping between certain hairstyles in the Customize Player screen.
  • Sometimes an item would not appear as equipped on the Customize Player screen despite one of your players having the item equipped.
    • This was a visual issue only, the item was still equipped on another player in your squad.
  • Being unable to progress through the updating team information flow if you select a team logo before selecting a team name.
  • Multiple issues impacting the Play Of The Match scene:
    • Sometimes the wrong player was displayed.
    • Sometimes the player would appear distorted.
    • Sometimes the player animation was not displayed correctly.
  • Multiple stability issues:
    • Matchmaking in VOLTA LEAGUE after previously disconnecting from a match.
    • Selecting to view a player’s profile from the Abuse Reporting screen in VOLTA LEAGUE.
    • In some post goal wall celebration situations.
    • Rarely prior to half-time in a VOLTA LEAGUE match.
    • If the player loses connection to the VOLTA FOOTBALL servers after making a purchase from the Essentials Store.
Career Mode:

Addressed the following issues:

  • A schedule congestion issue impacting Calcio B teams.
Pro Clubs:

Addressed the following issues:

  • Setting your Virtual Pro as a Winger was still displaying them as a Left or Right Midfielder in the Pro Clubs HUB.
  • Situation where players were able to extend the duration of the post goal celebration.
  • Stability issue entering Pro Clubs HUB after losing connection in a VOLTA LEAGUE match.
Skill Games:

Made the following changes:

  • All Skill Games, including those in VOLTA FOOTBALL, have had their difficulty tuned due to player feedback.
Audio:

Made the following changes:

  • Minor adjustments to the music in VOLTA FOOTBALL to prevent repetition.

Addressed the following issue:

  • Ensured that both English commentary teams were available for use in FUT Rivals matches.
  • The audio of the ball hitting the net in VOLTA FOOTBALL Skills Training was not loud enough.
  • Audio in the UEFA Champions League trophy presentation scene was sometimes referring to the incorrect year.
Visual/Presentation:

Made the following changes:

  • Updates to the FIFA 20 intro cinematic.
  • Updated the Starheads for Eden Hazard and Raheem Sterling.

Addressed the following issue:

  • Visual issues impacting some animations when playing Mystery Ball.
  • Sometimes, just before a celebration scene, after a goal was scored, some players would warp to different places on the pitch.
  • The shadows and lighting were not correctly updating to align with the Time Of Day setting.
  • Goalkeepers were sometimes getting visually distorted during Goal Decision System scenes.
  • Visual issue with the lighting around player’s eyes and mouth.

Title Update 1 – v1.02 (21 Sept 2019)

The first title update for FIFA 20 is available from 21 September 2019 on all platforms and it includes the following changes:

VOLTA FOOOTBALL

Addressed the following issues:
Some players getting into a state where their Avatar would not receive Attribute or Skill Point progression following a match, and where they would be unable to recruit a player after waiting a match.

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