You can customise and adjust the settings in FIFA 19 by going to CUSTOMISE > GAME SETTINGS menu. Here is the complete game setting options available in FIFA 19 including detail and description.
- Match Settings
- Camera Settings
- Visual Settings
- Ruls Settings
- Audio Settings
- User Gameplay Customisation
- CPU Gameplay Customisation
MATCH
Option | Value |
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Half LenghtChoose how many minutes you want each half to last. |
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Difficulty LevelBased on your skill, set the difficulty level of your opponent. |
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Quick SubstitutesToggle the display of Quick Substitutes to On or Hide. |
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Game SpeedSet the speed of the gameplay to suit your needs. |
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BallDetermine which match ball will be used during the match. |
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CAMERA
Option | Value |
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Single Player CameraThis is the camera used for all offline & online single player matches. This does not include Locked to Player matches. |
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Multiplayer CameraThis is the camera used for all offline multiplayer matches. |
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Locked to Player CameraThis is the camera you will use when playing locked to a player. |
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Pro Clubs CameraThis is the camera you will use when playing locked to a player. |
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Be a Keeper CameraSelect which camera you want when you’re a goalkeeper. |
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Camera SettingsEnabling this option allows you to edit the height and zoom of the camera you’ve selected to play with. |
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VISUAL
Option | Value |
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HUDSelect whether you want the play name bar, the indicator or both to be present during a match. |
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Player IndicatorIf you have the HUD option set to indicator or both, you have the option of displaying the player’s number on his name. |
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Player Indicator SizeChange the size of the overhead indicator. |
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Time/Score DisplayToggles the time and the score display on & off. |
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RadarToggles the pitch radar HUD on & off. You also have the option of a 3D or 2D top down viewing angle. |
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User Radar ColorSelect User Radar Indicator Color. |
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Opponent Radar ColorSelect Your Opponent Radar Indicator Color. |
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Online ID IndicatorSelect whether to have your online ID on/off/faded above the player’s head in online matches. |
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Net TensionThis setting determines the tension of the goal net. |
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Net MeshingThis setting sets the meshing type on the net. |
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Scrolling Line UpsChoose whether you want the scrolling line-up to appear when skipping the match intro. |
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RULES
Option | Value |
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InjuriesWith this setting turned on, you open your players up to the possibility of being injured during a game. |
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OffsidesDetermine whether or not you want the offside rule to apply. |
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BookingsWith this setting off, players will never be given a yellow or red card after committing a foul. |
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HandballChoose whether you would like handballs to be called as fouls. |
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AUDIO
Option | Value |
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Commentary LanguageThis is the language the commentary will be in during the match. |
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Dialogue (The Journey)Select your preferred dialogue language for The Journey. |
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Sideline CommentatorEnable or disable whether you would like to hear audio updates on injuries and tactical changes during a match. |
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SubtitlesSelect whether to have subtitles on or off while playing The Journey. |
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CommentaryThe volume level of commentary during the match. |
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Stadium AmbienceAdjust the volume level of stadium ambience. |
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Menu Sound EffectAdjust the volume level of menu sound effects. |
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MusicAdjust the music volume level in menus. Note audio sliders will not impact some elements of The Journey |
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USER GAMEPLAY CUSTOMISATION
Option | Value |
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Sprint Speed – UserModifies the maximum sprint speed a user’s team can reach. |
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Acceleration – UserModifies the time it takes for a user team’s player to reach their maximum speed. |
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Shot Error- UserIncreases/reduces the amount of error applied to a user team’s normal shots. This doesn’t affect other types of shots (i.e. finesse). |
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Pass Error – UserIncreases/reduces the amount of error applied to a user team’s ground passes. This doesn’t affect other types of passes. |
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Shot Speed – UserModifies the maximum sprint speed a user’s team can reach.Increases/reduces the amount of speed applied to a user team’s normal shots. This doesn’t affect other types of shots (i.e. finesse). |
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Pass Speed – UserIncreases/reduces the amount of speed applied to a user team’s ground passes. This doesn’t affect other types of passes. |
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Injury Frequency – UserIncreases/reduces the frequency that injuries occur to a user’s team. |
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Injury Severity – UserWhen a player from a user controlled team gets an injury, this will increase/reduce the severity of that injury. |
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Goalkeeper Ability – UserIncreases/decreases the saving ability for a user’s goalkeeper. |
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Positioning: Marking – UserIncreases/decreases how tightly the user defenders mark their opponents. |
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Positioning: Run Frequency – UserIncreases/decreases the number of runs the teammates of the user will make. |
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Positioning: Line Height – UserSpecifies how high/low the defensive line will position themselves for a user’s team. |
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Positioning: Line Length – UserSpecifies how stretched or compact the user team will try to keep for the length of the pitch. |
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Positioning: Line Width – UserSpecifies how stretched or compact the user team will try to keep for the width of the pitch. |
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Positioning: Fullback Positioning – UserIncreases/decreases how far the user team fullbacks will push forward. |
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Power Bar – UserModifies how quickly/slowly the power bar fills up when you request any type of pass or shot. |
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First Touch Control Error – UserIncreases/decreases the amount of error applied to a user team’s first touch control. |
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CPU GAMEPLAY CUSTOMISATION
Option | Value |
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Sprint Speed – CPUModifies the maximum sprint speed a CPU’s team can reach. |
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Acceleration – CPUModifies the time it takes for a CPU team’s player to reach their maximum speed. |
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Shot Error- CPUIncreases/reduces the amount of error applied to a CPU team’s normal shots. This doesn’t affect other types of shots (i.e. finesse). |
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Pass Error – CPUIncreases/reduces the amount of error applied to a CPU team’s ground passes. This doesn’t affect other types of passes. |
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Shot Speed – CPUModifies the maximum sprint speed a CPU’s team can reach.Increases/reduces the amount of speed applied to a CPU team’s normal shots. This doesn’t affect other types of shots (i.e. finesse). |
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Pass Speed – CPUIncreases/reduces the amount of speed applied to a CPU team’s ground passes. This doesn’t affect other types of passes. |
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Injury Frequency – CPUIncreases/reduces the frequency that injuries occur to a CPU’s team. |
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Injury Severity – CPUWhen a player from a CPU controlled team gets an injury, this will increase/reduce the severity of that injury. |
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Goalkeeper Ability – CPUIncreases/decreases the saving ability for a CPU’s goalkeeper. |
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Positioning: Marking – CPUIncreases/decreases how tightly the CPU defenders mark their opponents. |
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Positioning: Run Frequency – CPUIncreases/decreases the number of runs the teammates of the CPU will make. |
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Positioning: Line Height – CPUSpecifies how high/low the defensive line will position themselves for a CPU’s team. |
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Positioning: Line Length – CPUSpecifies how stretched or compact the CPU team will try to keep for the length of the pitch. |
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Positioning: Line Width – CPUSpecifies how stretched or compact the CPU team will try to keep for the width of the pitch. |
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Positioning: Fullback Positioning – CPUIncreases/decreases how far the CPU team fullbacks will push forward. |
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Power Bar – CPUModifies how quickly/slowly the power bar fills up when you request any type of pass or shot. |
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First Touch Control Error – CPUIncreases/decreases the amount of error applied to a CPU team’s first touch control. |
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Hello guys… congrats on the great work you’re doing on providing great tips for game lovers like me…
I got one question, I just started playing FIFA 19 and am having troubles with the sliders settings for user and CPU…
I play mostly offline, with fast game speed .. But i can’t find online the right settings for these sliders… what would be the standard settings?
There is a EA fifa 19 championship and a Ea FiFa fut championship , how are the sliders in those tournaments? If we could know how they are set, that’ll help a lot…
Once more thanks for your work and your answer…