Havok’s Leading Middleware Technology to Power KONAMI’s Pro Evolution Soccer 2014
Pro Evolution Soccer Franchise Uses Havok’s Physics, Animation Studio and Cloth Technologies to Enhance Soccer Gameplay Experience
Havok, a leading provider of 3D interactive game development technology, today announced that it is working with Konami Digital Entertainment, Inc. to provide advanced physics, animation and cloth simulation technologies to deliver a true-to-life and graphically advanced soccer experience for all the players of Pro Evolution Soccer (PES) 2014, the highly-anticipated new entry in the 82.3-million-selling soccer franchise.
“Player movements and physics are key components of a lively game, so it’s a true honor for Havok to power these elements in Konami’s incredible PES 2014,”said Arnaud Saint-Martin, Asia Regional Director at Havok. “The Pro Evolution Soccer team has been dedicated to pushing the boundaries of what is possible in a football game, and in these years, Havok has worked with this talented team to integrate Havok’s technology to help take the realism of PES even further. We think football fans will appreciate how Havok technology will blur the line between the sport and simulation, and provide a football experience that looks as real as can be.”
The product of several years of collaboration between Havok and Konami Digital Entertainment, Inc., PES 2014 offers advanced Havok Physics, Havok Animation Studio and Havok Cloth technology, for a comprehensive simulation of each on-field player. Each player’s intricate movements are naturally represented according to the individual players’ mass and physique, and each uniform reacts realistically according to the players’ moves and speed.
“Pro Evolution Soccer needless to say is a leading sports franchise played worldwide,” said Tadahiro Manmoto, Asia Developers Relation Manager at Havok. “It is really an honor that PES 2014 integrated Havok technologies to bring even more advanced experiences to football fans all over the world. I’m confident players will be excited by more realistic representation of players in the field. We are so proud that Havok technologies and dedicated support helped make it possible.”
As a leading provider of games development technologies, Havok has over 13 years of experience servicing the most demanding technology requirements for leading customers in the commercial games and entertainment industry. A combination of superior technology and dedication to delivering industry leading support to its customers has led to the company’s technologies being used in over 500 of the best known and award-winning titles including Halo 4, Assassin’s Creed III, The Elder Scrolls V: Skyrim, Guild Wars 2, Call of Duty: Black Ops II, Skylanders Giants and Modern Combat 4: Zero Hour.
Havok works in partnership with the world’s best known publishers, developer studios and developer teams, including Microsoft Games Studios®, Sony Computer Entertainment Inc., Nintendo®, Ubisoft®, NC Soft, Rockstar, EA, Bethesda ™, Insomniac, Relic, Bungie, Naughty Dog, Evolution Studios and Guerrilla Games. Its cross-platform, professionally supported technology is available for Xbox One®, the all-in-one games and entertainment from Microsoft, the Xbox 360® games and entertainment system from Microsoft, PlayStation®4 and PlayStation®3 computer entertainment systems, Windows® 7, Windows® 8, PlayStation Vita®, Wii™, Wii U, Android™, iOS, Windows® RT, Windows® Phone 8, Apple Mac OS and Linux.
Havok’s products have also been used to drive special effects in movies such as Harry Potter, Clash of the Titans, Watchmen, James Bond, and The Matrix. Havok has offices in Dublin (Ireland), San Francisco, Seoul, Tokyo, Shanghai, and Germany. Havok is an Intel® owned company.
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