Marko Simonovski 65 OVR - FIFA 20

Profile Tactical Analysis Field Impact How to Beat Synergy
Right Foot ★★★★ WF ★★ Skills 185 cm 73 kg 28 yrs
Marko Simonovski
65
ST
R 2★4
57 Pace [simulator]
Acceleration
63
Sprint Speed
52
68 Shooting
Finishing
76
Positioning
61
Long Shots
58
Shot Power
64
Penalties
71
FK Accuracy
42
Volleys
53
44 Passing
Vision
52
Short Pass
49
Long Pass
36
Curve
41
Crossing
35
FK Accuracy
42
56 Dribbling
Ball Control
59
Dribbling
53
Composure [simulator]
55
Balance
58
Agility
53
Reactions
60
30 Defending
Def. Awareness
34
Interceptions
21
Stand Tackle
20
Slide Tackle
23
Heading
73
58 Physical
Strength [simulator]
70
Jumping
77
Aggression
33
Stamina [simulator]
49

Player Info

Full NameMarko Simonovski
Overall 65
Position ST
Preferred FootRight
Weak Foot★★★★
Skill Moves★★
Work RateMed / Low
Height185 cm
Weight73 kg
Age28
Nation FYR Macedonia
Card ID225063
Base ID225063

PlayStyles

Scoring
Finesse Shot
Finesse Shot
Chip Shot
Chip Shot
Power Shot
Power Shot
Dead Ball
Dead Ball
Acrobatic
Acrobatic
Low Driven Shot
Low Driven Shot
Game Changer
Game Changer
Precision Header
Precision Header
Passing
Incisive Pass
Incisive Pass
Pinged Pass
Pinged Pass
Tiki Taka
Tiki Taka
Inventive
Inventive
Long Ball Pass
Long Ball Pass
Whipped Pass
Whipped Pass
Ball Control
First Touch
First Touch
Press Proven
Press Proven
Rapid
Rapid
Technical
Technical
Trickster
Trickster
Defending
Aerial Fortress
Aerial Fortress
Anticipate
Anticipate
Block
Block
Intercept
Intercept
Jockey
Jockey
Slide Tackle
Slide Tackle
Physical
Bruiser
Bruiser
Enforcer
Enforcer
Long Throw
Long Throw
Quick Step
Quick Step
Relentless
Relentless
GK
Cross Claimer
Cross Claimer
Deflector
Deflector
Far Reach
Far Reach
Far Throw
Far Throw
Footwork
Footwork
Rush Out
Rush Out

Roles

No role data available for this card.
Role Fit & Shape Mapper

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Role Suitability Matrix 0-100 weighted fit
90-Min Influence Curve Modeled output
Dual Tactical Shape In possession vs out of possession
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Out of possession
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    Dynamic Match Projection

    Field Impact Lab

    Scenario engine built from this card's position profile, role map, attributes, and PlayStyles.

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    Phase breakdown Balanced impact
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      Counter Matchups

      How to Beat Marko Simonovski

      Model-driven shortlist

      Best counters use compact rest-defense, aggressive first contact, and denial of high-value shot zones.


      Top 6 players most likely to win this matchup

      Not enough candidate cards were found to build a reliable counter shortlist.

      Tactical plan to neutralize this profile

      phase-by-phase approach
      Deny half-turn receptions

      Maintain back-pressure and front-screen support so first touch is forced away from goal.

      Compact box rest-defense

      Keep central distances short and invite low-value wide shots instead of central combinations.

      Early body contact before strike

      Time shoulder contact on setup touch to reduce shot quality without overcommitting.

      Trap weak-foot release side

      Show onto weaker release lane and close supporting angles to cut final action quality.


      Chemistry & Fit

      Synergy Around Marko Simonovski

      Model-driven fit

      Best synergy comes from creators behind him, overlapping support outside him, and structures that feed him touches near goal.


      Top 6 players with the best chemistry and role fit

      Not enough compatible cards were found to build a reliable synergy shortlist.

      Tactical environments that suit this card

      fit-by-fit approach
      Creator behind, runner outside

      Give him a passer underneath and one overlap or weak-side runner so he can attack different defensive references.

      Box occupancy timing

      He thrives when the far-post and cutback zones are both attacked, not when he is left alone against the full line.

      Early service patterns

      Quick switches, driven crosses, and incisive half-space entries increase the value of his movement.

      Counterpress for repeat attacks

      Hold the structure close around him so second balls and loose clearances come straight back into finishing territory.


      16

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