Rory Hale 56 OVR - FIFA 19

Profile Tactical Analysis Field Impact How to Beat Synergy
Left Foot ★★ WF ★★ Skills 175 cm 72 kg 21 yrs
Rory Hale
56
CAM
L 2★2
65 Pace [simulator]
Acceleration
65
Sprint Speed
65
45 Shooting
Finishing
40
Positioning
54
Long Shots
45
Shot Power
55
Penalties
45
FK Accuracy
49
Volleys
0
54 Passing
Vision
59
Short Pass
57
Long Pass
56
Curve
46
Crossing
47
FK Accuracy
49
57 Dribbling
Ball Control
56
Dribbling
56
Composure [simulator]
50
Balance
75
Agility
60
Reactions
55
42 Defending
Def. Awareness
40
Interceptions
49
Stand Tackle
40
Slide Tackle
40
Heading
46
63 Physical
Strength [simulator]
60
Jumping
75
Aggression
58
Stamina [simulator]
70

Player Info

Overall 56 ↑66 POT
Position CAM
Preferred FootLeft
Weak Foot★★
Skill Moves★★
Work RateMedium / Medium
Height175 cm
Weight72 kg
Age21
Nation Northern Ireland
League SSE Airtricity League
Club Derry City
Card ID229264
Base ID229264

PlayStyles

Scoring
Finesse Shot
Finesse Shot
Chip Shot
Chip Shot
Power Shot
Power Shot
Dead Ball
Dead Ball
Acrobatic
Acrobatic
Low Driven Shot
Low Driven Shot
Game Changer
Game Changer
Precision Header
Precision Header
Passing
Incisive Pass
Incisive Pass
Pinged Pass
Pinged Pass
Tiki Taka
Tiki Taka
Inventive
Inventive
Long Ball Pass
Long Ball Pass
Whipped Pass
Whipped Pass
Ball Control
First Touch
First Touch
Press Proven
Press Proven
Rapid
Rapid
Technical
Technical
Trickster
Trickster
Defending
Aerial Fortress
Aerial Fortress
Anticipate
Anticipate
Block
Block
Intercept
Intercept
Jockey
Jockey
Slide Tackle
Slide Tackle
Physical
Bruiser
Bruiser
Enforcer
Enforcer
Long Throw
Long Throw
Quick Step
Quick Step
Relentless
Relentless
GK
Cross Claimer
Cross Claimer
Deflector
Deflector
Far Reach
Far Reach
Far Throw
Far Throw
Footwork
Footwork
Rush Out
Rush Out

Roles

No role data available for this card.
Role Fit & Shape Mapper

Tactical Analysis Studio

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Role Suitability Matrix 0-100 weighted fit
90-Min Influence Curve Modeled output
Dual Tactical Shape In possession vs out of possession
In possession
Out of possession
Model Verdict Calibrating...
    Dynamic Match Projection

    Field Impact Lab

    Scenario engine built from this card's position profile, role map, attributes, and PlayStyles.

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    Phase breakdown Balanced impact
    Event timeline Scenario preview
      Counter Matchups

      How to Beat Rory Hale

      Model-driven shortlist

      Best counters focus on lane-denial pressure, repeat duel volume, and quick regain-to-attack transitions.


      Top 6 players most likely to win this matchup

      Not enough candidate cards were found to build a reliable counter shortlist.

      Tactical plan to neutralize this profile

      phase-by-phase approach
      Press from blind side

      Approach receiving shoulder to force backward touches and compress passing windows immediately.

      Block central return lane

      After forcing wide, deny the return pass to pivot and hunt the next touch with two-player traps.

      Fast regain-to-final-third

      Attack within 6 seconds of recovery before midfield rest shape resets.

      Trigger-man marking on first build pass

      Assign a marker to remove their easiest progression outlet and increase turnover probability.


      Chemistry & Fit

      Synergy Around Rory Hale

      Model-driven fit

      Best synergy comes from runners ahead, secure balance behind, and teammates who can attack the spaces created by his receiving angles.


      Top 6 players with the best chemistry and role fit

      Not enough compatible cards were found to build a reliable synergy shortlist.

      Tactical environments that suit this card

      fit-by-fit approach
      Third-man combinations

      Surround him with one runner beyond and one bounce-pass option underneath to maximize his body orientation on receive.

      Counterpress behind the ball

      Keep a CDM or strong CM under him so turnovers become immediate regains instead of open transitions.

      Half-space occupation

      Use wide players who pin the line while he operates between lines and connects central overloads.

      Fast post-recovery attack

      The best environment is one where his next action after a regain immediately releases a runner or switches play.


      13

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