Kim Seon Woo 60 OVR - FIFA 17

Profile Tactical Analysis Field Impact How to Beat Synergy
Right Foot ★★★ WF ★★ Skills 174 cm 62 kg 23 yrs
Kim Seon Woo
60
CDM
R 2★3
57 Pace [simulator]
Acceleration
61
Sprint Speed
53
50 Shooting
Finishing
48
Positioning
29
Long Shots
50
Shot Power
64
Penalties
39
FK Accuracy
55
Volleys
38
58 Passing
Vision
63
Short Pass
66
Long Pass
61
Curve
56
Crossing
36
FK Accuracy
55
50 Dribbling
Ball Control
48
Dribbling
45
Composure [simulator]
0
Balance
82
Agility
65
Reactions
55
51 Defending
Def. Awareness
47
Interceptions
0
Stand Tackle
54
Slide Tackle
52
Heading
41
72 Physical
Strength [simulator]
71
Jumping
66
Aggression
51
Stamina [simulator]
91

Player Info

Overall 60 ↑68 POT
Position CDM
Preferred FootRight
Weak Foot★★★
Skill Moves★★
Work RateMedium / Medium
Height174 cm
Weight62 kg
Age23
Nation Korea Republic
League K LEAGUE Classic
Card ID227754
Base ID227754

PlayStyles

Scoring
Finesse Shot
Finesse Shot
Chip Shot
Chip Shot
Power Shot
Power Shot
Dead Ball
Dead Ball
Acrobatic
Acrobatic
Low Driven Shot
Low Driven Shot
Game Changer
Game Changer
Precision Header
Precision Header
Passing
Incisive Pass
Incisive Pass
Pinged Pass
Pinged Pass
Tiki Taka
Tiki Taka
Inventive
Inventive
Long Ball Pass
Long Ball Pass
Whipped Pass
Whipped Pass
Ball Control
First Touch
First Touch
Press Proven
Press Proven
Rapid
Rapid
Technical
Technical
Trickster
Trickster
Defending
Aerial Fortress
Aerial Fortress
Anticipate
Anticipate
Block
Block
Intercept
Intercept
Jockey
Jockey
Slide Tackle
Slide Tackle
Physical
Bruiser
Bruiser
Enforcer
Enforcer
Long Throw
Long Throw
Quick Step
Quick Step
Relentless
Relentless
GK
Cross Claimer
Cross Claimer
Deflector
Deflector
Far Reach
Far Reach
Far Throw
Far Throw
Footwork
Footwork
Rush Out
Rush Out

Roles

No role data available for this card.
Role Fit & Shape Mapper

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Role Suitability Matrix 0-100 weighted fit
90-Min Influence Curve Modeled output
Dual Tactical Shape In possession vs out of possession
In possession
Out of possession
Model Verdict Calibrating...
    Dynamic Match Projection

    Field Impact Lab

    Scenario engine built from this card's position profile, role map, attributes, and PlayStyles.

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    Phase breakdown Balanced impact
    Event timeline Scenario preview
      Counter Matchups

      How to Beat Kim Seon Woo

      Model-driven shortlist

      Best counters focus on lane-denial pressure, repeat duel volume, and quick regain-to-attack transitions.


      Top 6 players most likely to win this matchup

      Not enough candidate cards were found to build a reliable counter shortlist.

      Tactical plan to neutralize this profile

      phase-by-phase approach
      Press from blind side

      Approach receiving shoulder to force backward touches and compress passing windows immediately.

      Block central return lane

      After forcing wide, deny the return pass to pivot and hunt the next touch with two-player traps.

      Fast regain-to-final-third

      Attack within 6 seconds of recovery before midfield rest shape resets.

      Trigger-man marking on first build pass

      Assign a marker to remove their easiest progression outlet and increase turnover probability.


      Chemistry & Fit

      Synergy Around Kim Seon Woo

      Model-driven fit

      Best synergy comes from runners ahead, secure balance behind, and teammates who can attack the spaces created by his receiving angles.


      Top 6 players with the best chemistry and role fit

      Not enough compatible cards were found to build a reliable synergy shortlist.

      Tactical environments that suit this card

      fit-by-fit approach
      Third-man combinations

      Surround him with one runner beyond and one bounce-pass option underneath to maximize his body orientation on receive.

      Counterpress behind the ball

      Keep a CDM or strong CM under him so turnovers become immediate regains instead of open transitions.

      Half-space occupation

      Use wide players who pin the line while he operates between lines and connects central overloads.

      Fast post-recovery attack

      The best environment is one where his next action after a regain immediately releases a runner or switches play.


      10

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