Peer Koopmeiners 89 OVR - FC 26 UECL Road to the Final

Profile Tactical Analysis Field Impact How to Beat Synergy
Right Foot ★★★★ WF ★★★★ Skills Controlled 186 cm 78 kg 25 yrs
Peer Koopmeiners
89
CDM
Incisive Pass
Intercept
Dead Ball
Tiki Taka
CM
R 4★4
73 CARD 89 UECL ROAD TO THE FINAL
88 Pace [simulator]
Acceleration
87
Sprint Speed
88
80 Shooting
Finishing
75
Positioning
80
Long Shots
87
Shot Power
90
Penalties
77
FK Accuracy
81
Volleys
55
89 Passing
Vision
88
Short Pass
90
Long Pass
90
Curve
84
Crossing
90
FK Accuracy
81
85 Dribbling
Ball Control
88
Dribbling
80
Composure [simulator]
94
Balance
90
Agility
88
Reactions
93
87 Defending
Def. Awareness
90
Interceptions
90
Stand Tackle
87
Slide Tackle
80
Heading
77
90 Physical
Strength [simulator]
90
Jumping
85
Aggression
87
Stamina [simulator]
93

Player Info

Full NamePeer Koopmeiners
Overall 89
Position CDM CM
Preferred FootRight
Weak Foot★★★★
Skill Moves★★★★
AcceleRATEControlled
Height186 cm
Weight78 kg
Age25
Body TypeAverage Tall
Real FaceNo
Shirt No.6
Nation Netherlands (Holland)
League Eredivisie
Club AZ
Card ID50591724
Base ID260076

PlayStyles

Scoring
Finesse Shot
Finesse Shot
Chip Shot
Chip Shot
Power Shot
Power Shot
Dead Ball
Dead Ball
Acrobatic
Acrobatic
Low Driven Shot
Low Driven Shot
Game Changer
Game Changer
Precision Header
Precision Header
Passing
Incisive Pass
Incisive Pass
Pinged Pass
Pinged Pass
Tiki Taka
Tiki Taka
Inventive
Inventive
Long Ball Pass
Long Ball Pass
Whipped Pass
Whipped Pass
Ball Control
First Touch
First Touch
Press Proven
Press Proven
Rapid
Rapid
Technical
Technical
Trickster
Trickster
Defending
Aerial Fortress
Aerial Fortress
Anticipate
Anticipate
Block
Block
Intercept
Intercept
Jockey
Jockey
Slide Tackle
Slide Tackle
Physical
Bruiser
Bruiser
Enforcer
Enforcer
Long Throw
Long Throw
Quick Step
Quick Step
Relentless
Relentless
GK
Cross Claimer
Cross Claimer
Deflector
Deflector
Far Reach
Far Reach
Far Throw
Far Throw
Footwork
Footwork
Rush Out
Rush Out

Roles

CDM Roles
Holding++ Centre-Half++ Box Crasher++ Deep-Lying Playmaker+ Wide Half+
CM Roles
Holding++ Playmaker++ Box-To-Box+ Deep-Lying Playmaker+
Role Fit & Shape Mapper

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Role Suitability Matrix 0-100 weighted fit
90-Min Influence Curve Modeled output
Dual Tactical Shape In possession vs out of possession
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    Dynamic Match Projection

    Field Impact Lab

    Scenario engine built from this card's position profile, role map, attributes, and PlayStyles.

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      Counter Matchups

      How to Beat Peer Koopmeiners

      Model-driven shortlist

      Best counters focus on lane-denial pressure, repeat duel volume, and quick regain-to-attack transitions.


      Top 6 players most likely to win this matchup

      Gilberto Silva
      91
      CDM
      Pinged Pass
      Press Proven
      Anticipate
      Precision Header
      CB CM R
      R 4★4

      High regain and press endurance

      Luis Milla
      90
      CM
      Tiki Taka
      Press Proven
      Jockey
      Incisive Pass
      CDM R
      R 4★4

      High regain and press endurance

      Hidemasa Morita
      91
      CM
      Incisive Pass
      Anticipate
      Press Proven
      Technical
      CDM
      R 3★5

      High regain and press endurance

      Esteban Cambiasso
      91
      CDM
      Tiki Taka
      Anticipate
      Incisive Pass
      Pinged Pass
      CM L
      L 4★5

      High regain and press endurance

      Sam Coffey
      91
      CDM
      Incisive Pass
      Anticipate
      Low Driven Shot
      Pinged Pass
      CM
      R 4★4

      High regain and press endurance

      Sebastian Berhalter
      90
      CM
      Pinged Pass
      Tiki Taka
      Technical
      Incisive Pass
      CDM RM RW
      R 4★4

      High regain and press endurance


      Tactical plan to neutralize this profile

      phase-by-phase approach
      Press from blind side

      Approach receiving shoulder to force backward touches and compress passing windows immediately.

      Block central return lane

      After forcing wide, deny the return pass to pivot and hunt the next touch with two-player traps.

      Fast regain-to-final-third

      Attack within 6 seconds of recovery before midfield rest shape resets.

      Trigger-man marking on first build pass

      Assign a marker to remove their easiest progression outlet and increase turnover probability.


      Chemistry & Fit

      Synergy Around Peer Koopmeiners

      Model-driven fit

      Best synergy comes from runners ahead, secure balance behind, and teammates who can attack the spaces created by his receiving angles.


      Top 6 players with the best chemistry and role fit

      Troy Parrott
      92
      ST
      Finesse Shot
      First Touch
      Quick Step
      Low Driven Shot
      R 4★4

      Strong club chemistry link + League chemistry support

      Dirk Kuyt
      93
      LW
      Finesse Shot
      Tiki Taka
      Rapid
      Low Driven Shot
      CM LM CAM
      R 4★4

      League chemistry support + National-team style familiarity

      Ricky Van Wolfswinkel
      91
      ST
      Finesse Shot
      Game Changer
      Rapid
      Power Shot
      RM RW R
      R 4★4

      League chemistry support + National-team style familiarity

      Myron Boadu
      90
      ST
      Low Driven Shot
      Quick Step
      Finesse Shot
      Power Shot
      R 4★5

      League chemistry support + National-team style familiarity

      Roy Makaay
      91
      ST
      Finesse Shot
      Power Shot
      Low Driven Shot
      Game Changer
      R
      R 4★4

      National-team style familiarity + Vertical runner for final-third combinations

      Ayase Ueda
      93
      ST
      Low Driven Shot
      Enforcer
      Quick Step
      Finesse Shot
      R 4★4

      League chemistry support + Vertical runner for final-third combinations


      Tactical environments that suit this card

      fit-by-fit approach
      Third-man combinations

      Surround him with one runner beyond and one bounce-pass option underneath to maximize his body orientation on receive.

      Counterpress behind the ball

      Keep a CDM or strong CM under him so turnovers become immediate regains instead of open transitions.

      Half-space occupation

      Use wide players who pin the line while he operates between lines and connects central overloads.

      Fast post-recovery attack

      The best environment is one where his next action after a regain immediately releases a runner or switches play.


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