Hannibal 92 OVR - FC 26 Path to Glory

Profile Tactical Analysis Field Impact How to Beat Synergy
Right Foot ★★★★★ WF ★★★★ Skills Controlled 70 kg 23 yrs
Hannibal
92
CM
Incisive Pass
Press Proven
Technical
Finesse Shot
CDM CAM R
R 4★5
74 CARD 92 PATH TO GLORY
93 Pace [simulator]
Acceleration
92
Sprint Speed
94
87 Shooting
Finishing
88
Positioning
91
Long Shots
85
Shot Power
90
Penalties
71
FK Accuracy
84
Volleys
76
90 Passing
Vision
90
Short Pass
92
Long Pass
90
Curve
94
Crossing
86
FK Accuracy
84
92 Dribbling
Ball Control
92
Dribbling
92
Composure [simulator]
93
Balance
92
Agility
94
Reactions
92
85 Defending
Def. Awareness
84
Interceptions
87
Stand Tackle
90
Slide Tackle
87
Heading
70
94 Physical
Strength [simulator]
93
Jumping
90
Aggression
95
Stamina [simulator]
96

Player Info

Full NameMejbri, Hannibal
Overall 92
Position CM CDM CAM R
Preferred FootRight
Weak Foot★★★★★
Skill Moves★★★★
AcceleRATEControlled
Weight70 kg
Age23
Body TypeLean Medium
Real FaceNo
Shirt No.28
Nation Tunisia
League Premier League
Club Burnley
Card ID50589819
Base ID258171

PlayStyles

Scoring
Finesse Shot
Finesse Shot
Chip Shot
Chip Shot
Power Shot
Power Shot
Dead Ball
Dead Ball
Acrobatic
Acrobatic
Low Driven Shot
Low Driven Shot
Game Changer
Game Changer
Precision Header
Precision Header
Passing
Incisive Pass
Incisive Pass
Pinged Pass
Pinged Pass
Tiki Taka
Tiki Taka
Inventive
Inventive
Long Ball Pass
Long Ball Pass
Whipped Pass
Whipped Pass
Ball Control
First Touch
First Touch
Press Proven
Press Proven
Rapid
Rapid
Technical
Technical
Trickster
Trickster
Defending
Aerial Fortress
Aerial Fortress
Anticipate
Anticipate
Block
Block
Intercept
Intercept
Jockey
Jockey
Slide Tackle
Slide Tackle
Physical
Bruiser
Bruiser
Enforcer
Enforcer
Long Throw
Long Throw
Quick Step
Quick Step
Relentless
Relentless
GK
Cross Claimer
Cross Claimer
Deflector
Deflector
Far Reach
Far Reach
Far Throw
Far Throw
Footwork
Footwork
Rush Out
Rush Out

Roles

No role data available for this card.
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90-Min Influence Curve Modeled output
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    Scenario engine built from this card's position profile, role map, attributes, and PlayStyles.

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      Counter Matchups

      How to Beat Hannibal

      Model-driven shortlist

      Best counters focus on lane-denial pressure, repeat duel volume, and quick regain-to-attack transitions.


      Top 6 players most likely to win this matchup

      Jill Scott
      94
      CM
      Incisive Pass
      Tiki Taka
      Bruiser
      Pinged Pass
      CB CDM R
      R 4★4

      High regain and press endurance

      Manuel Locatelli
      94
      CM
      Incisive Pass
      Technical
      Intercept
      Tiki Taka
      CDM
      R 4★4

      High regain and press endurance

      Declan Rice
      94
      CM
      Incisive Pass
      Pinged Pass
      Anticipate
      Dead Ball
      CDM
      R 4★5

      High regain and press endurance

      Claude Makélélé
      94
      CDM
      Long Ball Pass
      Anticipate
      Bruiser
      Pinged Pass
      RM CM
      R 4★4

      High regain and press endurance

      Jamie Carragher
      92
      CB
      Anticipate
      Block
      Bruiser
      Pinged Pass
      RB LB R
      R 3★4

      High regain and press endurance

      Patrick Berg
      94
      CDM
      Pinged Pass
      Press Proven
      Bruiser
      Inventive
      CM
      R 4★4

      High regain and press endurance


      Tactical plan to neutralize this profile

      phase-by-phase approach
      Press from blind side

      Approach receiving shoulder to force backward touches and compress passing windows immediately.

      Block central return lane

      After forcing wide, deny the return pass to pivot and hunt the next touch with two-player traps.

      Fast regain-to-final-third

      Attack within 6 seconds of recovery before midfield rest shape resets.

      Trigger-man marking on first build pass

      Assign a marker to remove their easiest progression outlet and increase turnover probability.


      Chemistry & Fit

      Synergy Around Hannibal

      Model-driven fit

      Best synergy comes from runners ahead, secure balance behind, and teammates who can attack the spaces created by his receiving angles.


      Top 6 players with the best chemistry and role fit

      Lyle Foster
      92
      ST
      Finesse Shot
      Power Shot
      Low Driven Shot
      Precision Header
      LM CAM
      R 4★5

      Strong club chemistry link + League chemistry support

      Bukayo Saka
      96
      RW
      Finesse Shot
      Incisive Pass
      Technical
      Quick Step
      RM L
      L 5★5

      League chemistry support + Vertical runner for final-third combinations

      Evann Guessand
      96
      RW
      Low Driven Shot
      Incisive Pass
      Rapid
      Precision Header
      RM ST R
      R 5★5

      League chemistry support + Vertical runner for final-third combinations

      Erling Haaland
      96
      ST
      Finesse Shot
      Low Driven Shot
      Quick Step
      Chip Shot
      L 4★5

      League chemistry support + Vertical runner for final-third combinations

      Ollie Watkins
      96
      ST
      Finesse Shot
      Low Driven Shot
      Rapid
      Chip Shot
      R
      R 5★5

      League chemistry support + Vertical runner for final-third combinations

      Jean-Philippe Mateta
      96
      ST
      Finesse Shot
      Low Driven Shot
      First Touch
      Chip Shot
      R
      R 5★5

      League chemistry support + Vertical runner for final-third combinations


      Tactical environments that suit this card

      fit-by-fit approach
      Third-man combinations

      Surround him with one runner beyond and one bounce-pass option underneath to maximize his body orientation on receive.

      Counterpress behind the ball

      Keep a CDM or strong CM under him so turnovers become immediate regains instead of open transitions.

      Half-space occupation

      Use wide players who pin the line while he operates between lines and connects central overloads.

      Fast post-recovery attack

      The best environment is one where his next action after a regain immediately releases a runner or switches play.


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