Leighton Clarkson 86 OVR - FC 26 UECL Road to the Knockouts

Profile Tactical Analysis Field Impact How to Beat Synergy
Right Foot ★★★ WF ★★★ Skills Explosive 175 cm 66 kg 24 yrs
Leighton Clarkson
86
CAM
Dead Ball
Incisive Pass
Inventive
Long Ball Pass
CDM CM
R 3★3
70 CARD 70 CARD 86 UECL ROAD TO THE KNOCKOUTS
83 Pace [simulator]
Acceleration
85
Sprint Speed
82
84 Shooting
Finishing
83
Positioning
84
Long Shots
84
Shot Power
89
Penalties
70
FK Accuracy
85
Volleys
85
85 Passing
Vision
88
Short Pass
87
Long Pass
85
Curve
85
Crossing
80
FK Accuracy
85
86 Dribbling
Ball Control
88
Dribbling
83
Composure [simulator]
87
Balance
92
Agility
90
Reactions
84
75 Defending
Def. Awareness
74
Interceptions
76
Stand Tackle
81
Slide Tackle
78
Heading
58
70 Physical
Strength [simulator]
60
Jumping
70
Aggression
71
Stamina [simulator]
88

Player Info

Full NameLeighton Clarkson
Overall 86
Position CAM CDM CM
Preferred FootRight
Weak Foot★★★
Skill Moves★★★
AcceleRATEExplosive
Height175 cm
Weight66 kg
Age24
Body TypeLean Medium
Real FaceNo
Shirt No.10
Nation England
League Scottish Premiership
Club Aberdeen
Card ID50583782
Base ID252134

PlayStyles

Scoring
Finesse Shot
Finesse Shot
Chip Shot
Chip Shot
Power Shot
Power Shot
Dead Ball
Dead Ball
Acrobatic
Acrobatic
Low Driven Shot
Low Driven Shot
Game Changer
Game Changer
Precision Header
Precision Header
Passing
Incisive Pass
Incisive Pass
Pinged Pass
Pinged Pass
Tiki Taka
Tiki Taka
Inventive
Inventive
Long Ball Pass
Long Ball Pass
Whipped Pass
Whipped Pass
Ball Control
First Touch
First Touch
Press Proven
Press Proven
Rapid
Rapid
Technical
Technical
Trickster
Trickster
Defending
Aerial Fortress
Aerial Fortress
Anticipate
Anticipate
Block
Block
Intercept
Intercept
Jockey
Jockey
Slide Tackle
Slide Tackle
Physical
Bruiser
Bruiser
Enforcer
Enforcer
Long Throw
Long Throw
Quick Step
Quick Step
Relentless
Relentless
GK
Cross Claimer
Cross Claimer
Deflector
Deflector
Far Reach
Far Reach
Far Throw
Far Throw
Footwork
Footwork
Rush Out
Rush Out

Roles

CAM Roles
Playmaker++ Half-Winger+
CDM Roles
Wide Half+
CM Roles
Half-Winger+
Role Fit & Shape Mapper

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90-Min Influence Curve Modeled output
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    Scenario engine built from this card's position profile, role map, attributes, and PlayStyles.

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      Counter Matchups

      How to Beat Leighton Clarkson

      Model-driven shortlist

      Best counters focus on lane-denial pressure, repeat duel volume, and quick regain-to-attack transitions.


      Top 6 players most likely to win this matchup

      Roy Keane
      87
      CM
      Intercept
      Pinged Pass
      Long Ball Pass
      First Touch
      CDM
      R 4★4

      High regain and press endurance

      Joelinton
      87
      CM
      Enforcer
      Pinged Pass
      Long Ball Pass
      Press Proven
      LM LW
      R 3★3

      High regain and press endurance

      N'Golo Kanté
      88
      CDM
      Intercept
      Incisive Pass
      Pinged Pass
      Tiki Taka
      CM
      R 4★4

      High regain and press endurance

      Mauro Arambarri
      88
      CM
      Pinged Pass
      Anticipate
      Power Shot
      Precision Header
      CDM
      R 4★4

      High regain and press endurance

      Ramires
      88
      CDM
      Anticipate
      Chip Shot
      Pinged Pass
      Press Proven
      CM
      R 4★3

      High regain and press endurance

      Patrick Vieira
      87
      CM
      Block
      Precision Header
      Press Proven
      Intercept
      CDM
      R 3★3

      High regain and press endurance


      Tactical plan to neutralize this profile

      phase-by-phase approach
      Press from blind side

      Approach receiving shoulder to force backward touches and compress passing windows immediately.

      Block central return lane

      After forcing wide, deny the return pass to pivot and hunt the next touch with two-player traps.

      Fast regain-to-final-third

      Attack within 6 seconds of recovery before midfield rest shape resets.

      Trigger-man marking on first build pass

      Assign a marker to remove their easiest progression outlet and increase turnover probability.


      Chemistry & Fit

      Synergy Around Leighton Clarkson

      Model-driven fit

      Best synergy comes from runners ahead, secure balance behind, and teammates who can attack the spaces created by his receiving angles.


      Top 6 players with the best chemistry and role fit

      Lawrence Shankland
      90
      ST
      Low Driven Shot
      Enforcer
      Finesse Shot
      Game Changer
      CAM R
      R 4★4

      League chemistry support + Vertical runner for final-third combinations

      Hyun Jun Yang
      90
      RW
      Finesse Shot
      Rapid
      Power Shot
      Low Driven Shot
      RM LW R
      R 4★4

      League chemistry support + Vertical runner for final-third combinations

      Michael Owen
      90
      ST
      Finesse Shot
      Quick Step
      Chip Shot
      Low Driven Shot
      R 4★5

      National-team style familiarity + Vertical runner for final-third combinations

      Anthony Gordon
      88
      ST
      Low Driven Shot
      Quick Step
      Finesse Shot
      Whipped Pass
      LM RW LW
      R 4★4

      National-team style familiarity + Vertical runner for final-third combinations

      Bukayo Saka
      90
      RW
      Technical
      Finesse Shot
      Low Driven Shot
      Incisive Pass
      RM
      L 4★4

      National-team style familiarity + Vertical runner for final-third combinations

      Shearer
      90
      ST
      Power Shot
      Low Driven Shot
      Finesse Shot
      Chip Shot
      R 4★4

      National-team style familiarity + Vertical runner for final-third combinations


      Tactical environments that suit this card

      fit-by-fit approach
      Third-man combinations

      Surround him with one runner beyond and one bounce-pass option underneath to maximize his body orientation on receive.

      Counterpress behind the ball

      Keep a CDM or strong CM under him so turnovers become immediate regains instead of open transitions.

      Half-space occupation

      Use wide players who pin the line while he operates between lines and connects central overloads.

      Fast post-recovery attack

      The best environment is one where his next action after a regain immediately releases a runner or switches play.


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