James Ward-Prowse 84 OVR - FC 26 World Tour

Profile Tactical Analysis Field Impact How to Beat Synergy
Right Foot ★★★ WF ★★★ Skills Controlled 173 cm 66 kg 31 yrs
James Ward-Prowse
84
CM
Dead Ball
Pinged Pass
Whipped Pass
Technical
CB CDM CAM
R 3★3
75 Pace [simulator]
Acceleration
77
Sprint Speed
73
82 Shooting
Finishing
80
Positioning
76
Long Shots
83
Shot Power
90
Penalties
87
FK Accuracy
99
Volleys
74
88 Passing
Vision
84
Short Pass
85
Long Pass
86
Curve
98
Crossing
94
FK Accuracy
99
82 Dribbling
Ball Control
86
Dribbling
80
Composure [simulator]
86
Balance
82
Agility
75
Reactions
85
78 Defending
Def. Awareness
76
Interceptions
77
Stand Tackle
84
Slide Tackle
74
Heading
70
72 Physical
Strength [simulator]
56
Jumping
61
Aggression
84
Stamina [simulator]
97

Player Info

Full NameJames Ward-Prowse
Overall 84
Position CM CB CDM CAM
Preferred FootRight
Weak Foot★★★
Skill Moves★★★
AcceleRATEControlled
Height173 cm
Weight66 kg
Age31
Body TypeAverage Medium
Real FaceNo
Shirt No.18
Nation England
League Premier League
Club West Ham
Card ID50537217
Base ID205569

PlayStyles

Scoring
Finesse Shot
Finesse Shot
Chip Shot
Chip Shot
Power Shot
Power Shot
Dead Ball
Dead Ball
Acrobatic
Acrobatic
Low Driven Shot
Low Driven Shot
Game Changer
Game Changer
Precision Header
Precision Header
Passing
Incisive Pass
Incisive Pass
Pinged Pass
Pinged Pass
Tiki Taka
Tiki Taka
Inventive
Inventive
Long Ball Pass
Long Ball Pass
Whipped Pass
Whipped Pass
Ball Control
First Touch
First Touch
Press Proven
Press Proven
Rapid
Rapid
Technical
Technical
Trickster
Trickster
Defending
Aerial Fortress
Aerial Fortress
Anticipate
Anticipate
Block
Block
Intercept
Intercept
Jockey
Jockey
Slide Tackle
Slide Tackle
Physical
Bruiser
Bruiser
Enforcer
Enforcer
Long Throw
Long Throw
Quick Step
Quick Step
Relentless
Relentless
GK
Cross Claimer
Cross Claimer
Deflector
Deflector
Far Reach
Far Reach
Far Throw
Far Throw
Footwork
Footwork
Rush Out
Rush Out

Roles

CM Roles
Box-To-Box++ Playmaker+
CDM Roles
Centre-Half+
CAM Roles
Playmaker+ Half-Winger+
Role Fit & Shape Mapper

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Role Suitability Matrix 0-100 weighted fit
90-Min Influence Curve Modeled output
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    Scenario engine built from this card's position profile, role map, attributes, and PlayStyles.

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      Counter Matchups

      How to Beat James Ward-Prowse

      Model-driven shortlist

      Best counters focus on lane-denial pressure, repeat duel volume, and quick regain-to-attack transitions.


      Top 6 players most likely to win this matchup

      Gennaro Gattuso
      85
      CDM
      Relentless
      Intercept
      Bruiser
      Enforcer
      CM
      R 2★3

      High regain and press endurance

      Declan Rice
      86
      CM
      Intercept
      Dead Ball
      Whipped Pass
      Press Proven
      CDM
      R 3★3

      High regain and press endurance

      Roy Keane
      85
      CM
      Pinged Pass
      First Touch
      Press Proven
      Intercept
      CDM
      R 2★3

      High regain and press endurance

      Natalia Ramos
      86
      CDM
      Aerial Fortress
      Anticipate
      Acrobatic
      Tiki Taka
      CM
      R 3★4

      High regain and press endurance

      Claude Makélélé
      86
      CDM
      Intercept
      Press Proven
      Block
      Slide Tackle
      RM CM
      R 3★3

      High regain and press endurance

      Marten de Roon
      85
      CM
      Long Ball Pass
      Aerial Fortress
      Intercept
      Relentless
      CDM
      R 3★3

      High regain and press endurance


      Tactical plan to neutralize this profile

      phase-by-phase approach
      Press from blind side

      Approach receiving shoulder to force backward touches and compress passing windows immediately.

      Block central return lane

      After forcing wide, deny the return pass to pivot and hunt the next touch with two-player traps.

      Fast regain-to-final-third

      Attack within 6 seconds of recovery before midfield rest shape resets.

      Trigger-man marking on first build pass

      Assign a marker to remove their easiest progression outlet and increase turnover probability.


      Chemistry & Fit

      Synergy Around James Ward-Prowse

      Model-driven fit

      Best synergy comes from runners ahead, secure balance behind, and teammates who can attack the spaces created by his receiving angles.


      Top 6 players with the best chemistry and role fit

      Anthony Gordon
      88
      ST
      Low Driven Shot
      Quick Step
      Finesse Shot
      Whipped Pass
      LM RW LW
      R 4★4

      League chemistry support + National-team style familiarity

      Adama Traoré
      88
      RM
      Low Driven Shot
      Rapid
      Finesse Shot
      Power Shot
      RW
      R 4★4

      Strong club chemistry link + League chemistry support

      Lucas Paquetá
      87
      CM
      Technical
      Low Driven Shot
      Incisive Pass
      Long Ball Pass
      LM CAM
      L 5★4

      Strong club chemistry link + League chemistry support

      Crysencio Summerville
      86
      LM
      Rapid
      Low Driven Shot
      Pinged Pass
      First Touch
      LW
      R 3★3

      Strong club chemistry link + League chemistry support

      Harvey Barnes
      87
      RW
      Acrobatic
      Finesse Shot
      Pinged Pass
      Press Proven
      RM LM LW
      R 3★4

      League chemistry support + National-team style familiarity

      Jack Grealish
      87
      LW
      Press Proven
      Finesse Shot
      Incisive Pass
      Inventive
      LM CAM
      R 4★3

      League chemistry support + National-team style familiarity


      Tactical environments that suit this card

      fit-by-fit approach
      Third-man combinations

      Surround him with one runner beyond and one bounce-pass option underneath to maximize his body orientation on receive.

      Counterpress behind the ball

      Keep a CDM or strong CM under him so turnovers become immediate regains instead of open transitions.

      Half-space occupation

      Use wide players who pin the line while he operates between lines and connects central overloads.

      Fast post-recovery attack

      The best environment is one where his next action after a regain immediately releases a runner or switches play.


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