Sissi 89 OVR - FC 26 Champion Icon

Profile Tactical Analysis Field Impact How to Beat Synergy
Left Foot ★★★ WF ★★★★ Skills Controlled 165 cm 60 kg 58 yrs
Sissi
89
CAM
Tiki Taka
Finesse Shot
Dead Ball
Incisive Pass
L 4★3
91 CARD 86 CARD 89 CHAMPION ICON
86 Pace [simulator]
Acceleration
87
Sprint Speed
85
90 Shooting
Finishing
92
Positioning
92
Long Shots
90
Shot Power
88
Penalties
88
FK Accuracy
91
Volleys
89
89 Passing
Vision
91
Short Pass
88
Long Pass
89
Curve
91
Crossing
88
FK Accuracy
91
88 Dribbling
Ball Control
87
Dribbling
88
Composure [simulator]
90
Balance
88
Agility
91
Reactions
91
44 Defending
Def. Awareness
43
Interceptions
41
Stand Tackle
42
Slide Tackle
43
Heading
62
73 Physical
Strength [simulator]
68
Jumping
69
Aggression
74
Stamina [simulator]
83

Player Info

Full NameSisleide Lima do Amor
Overall 89
Position CAM
Preferred FootLeft
Weak Foot★★★
Skill Moves★★★★
AcceleRATEControlled
Height165 cm
Weight60 kg
Age58
Body TypeLean Short
Real FaceNo
Nation Brazil
League Icons
Club ICONS
Card ID50409438
Base ID77790

PlayStyles

Scoring
Finesse Shot
Finesse Shot
Chip Shot
Chip Shot
Power Shot
Power Shot
Dead Ball
Dead Ball
Acrobatic
Acrobatic
Low Driven Shot
Low Driven Shot
Game Changer
Game Changer
Precision Header
Precision Header
Passing
Incisive Pass
Incisive Pass
Pinged Pass
Pinged Pass
Tiki Taka
Tiki Taka
Inventive
Inventive
Long Ball Pass
Long Ball Pass
Whipped Pass
Whipped Pass
Ball Control
First Touch
First Touch
Press Proven
Press Proven
Rapid
Rapid
Technical
Technical
Trickster
Trickster
Defending
Aerial Fortress
Aerial Fortress
Anticipate
Anticipate
Block
Block
Intercept
Intercept
Jockey
Jockey
Slide Tackle
Slide Tackle
Physical
Bruiser
Bruiser
Enforcer
Enforcer
Long Throw
Long Throw
Quick Step
Quick Step
Relentless
Relentless
GK
Cross Claimer
Cross Claimer
Deflector
Deflector
Far Reach
Far Reach
Far Throw
Far Throw
Footwork
Footwork
Rush Out
Rush Out

Roles

CAM Roles
Playmaker++ Shadow Striker++ Half-Winger+ Classic 10+
Role Fit & Shape Mapper

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Role Suitability Matrix 0-100 weighted fit
90-Min Influence Curve Modeled output
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    Dynamic Match Projection

    Field Impact Lab

    Scenario engine built from this card's position profile, role map, attributes, and PlayStyles.

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      Counter Matchups

      How to Beat Sissi

      Model-driven shortlist

      Best counters focus on lane-denial pressure, repeat duel volume, and quick regain-to-attack transitions.


      Top 6 players most likely to win this matchup

      Gilberto Silva
      91
      CDM
      Pinged Pass
      Press Proven
      Anticipate
      Precision Header
      CB CM R
      R 4★4

      High regain and press endurance

      Luis Milla
      90
      CM
      Tiki Taka
      Press Proven
      Jockey
      Incisive Pass
      CDM R
      R 4★4

      High regain and press endurance

      Hidemasa Morita
      91
      CM
      Incisive Pass
      Anticipate
      Press Proven
      Technical
      CDM
      R 3★5

      High regain and press endurance

      Esteban Cambiasso
      91
      CDM
      Tiki Taka
      Anticipate
      Incisive Pass
      Pinged Pass
      CM L
      L 4★5

      High regain and press endurance

      Sam Coffey
      91
      CDM
      Incisive Pass
      Anticipate
      Low Driven Shot
      Pinged Pass
      CM
      R 4★4

      High regain and press endurance

      Sebastian Berhalter
      90
      CM
      Pinged Pass
      Tiki Taka
      Technical
      Incisive Pass
      CDM RM RW
      R 4★4

      High regain and press endurance


      Tactical plan to neutralize this profile

      phase-by-phase approach
      Press from blind side

      Approach receiving shoulder to force backward touches and compress passing windows immediately.

      Block central return lane

      After forcing wide, deny the return pass to pivot and hunt the next touch with two-player traps.

      Fast regain-to-final-third

      Attack within 6 seconds of recovery before midfield rest shape resets.

      Trigger-man marking on first build pass

      Assign a marker to remove their easiest progression outlet and increase turnover probability.


      Chemistry & Fit

      Synergy Around Sissi

      Model-driven fit

      Best synergy comes from runners ahead, secure balance behind, and teammates who can attack the spaces created by his receiving angles.


      Top 6 players with the best chemistry and role fit

      Jairzinho
      93
      RW
      Rapid
      Technical
      Power Shot
      Low Driven Shot
      RM ST LW
      R 5★4

      Strong club chemistry link + League chemistry support

      Ronaldo
      93
      ST
      Quick Step
      Finesse Shot
      Low Driven Shot
      Technical
      R 5★5

      Strong club chemistry link + League chemistry support

      Ronaldinho
      93
      LW
      Finesse Shot
      Technical
      Dead Ball
      Game Changer
      LM CAM
      R 5★4

      Strong club chemistry link + League chemistry support

      Garrincha
      93
      RW
      Technical
      Quick Step
      Finesse Shot
      Inventive
      RM
      R 5★4

      Strong club chemistry link + League chemistry support

      Rivaldo
      92
      LW
      Finesse Shot
      Rapid
      Trickster
      Dead Ball
      LM CAM
      L 5★5

      Strong club chemistry link + League chemistry support

      Ferenc Puskás
      93
      ST
      Finesse Shot
      Low Driven Shot
      Power Shot
      Game Changer
      L 5★5

      Strong club chemistry link + League chemistry support


      Tactical environments that suit this card

      fit-by-fit approach
      Third-man combinations

      Surround him with one runner beyond and one bounce-pass option underneath to maximize his body orientation on receive.

      Counterpress behind the ball

      Keep a CDM or strong CM under him so turnovers become immediate regains instead of open transitions.

      Half-space occupation

      Use wide players who pin the line while he operates between lines and connects central overloads.

      Fast post-recovery attack

      The best environment is one where his next action after a regain immediately releases a runner or switches play.


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