George 70 OVR - FC 26

Profile Tactical Analysis Field Impact How to Beat Synergy
Right Foot ★★★★ WF ★★★★ Skills Controlled 185 cm 80 kg 20 yrs
George
70
LM
Quick Step
RM ST LW
R 4★4
79 Pace [simulator]
Acceleration
80
Sprint Speed
78
66 Shooting
Finishing
66
Positioning
68
Long Shots
68
Shot Power
70
Penalties
55
FK Accuracy
58
Volleys
55
66 Passing
Vision
69
Short Pass
68
Long Pass
63
Curve
63
Crossing
66
FK Accuracy
58
73 Dribbling
Ball Control
70
Dribbling
72
Composure [simulator]
68
Balance
84
Agility
85
Reactions
68
36 Defending
Def. Awareness
35
Interceptions
35
Stand Tackle
35
Slide Tackle
25
Heading
52
55 Physical
Strength [simulator]
50
Jumping
63
Aggression
50
Stamina [simulator]
67

Player Info

Full NameTyrique George
Overall 70
Position LM RM ST LW
Preferred FootRight
Weak Foot★★★★
Skill Moves★★★★
AcceleRATEControlled
Height185 cm
Weight80 kg
Age20
Body TypeLean Tall
Real FaceNo
Shirt No.32
Nation England
League Premier League
Club Everton
Card ID50403646
Base ID71998

PlayStyles

Scoring
Finesse Shot
Finesse Shot
Chip Shot
Chip Shot
Power Shot
Power Shot
Dead Ball
Dead Ball
Acrobatic
Acrobatic
Low Driven Shot
Low Driven Shot
Game Changer
Game Changer
Precision Header
Precision Header
Passing
Incisive Pass
Incisive Pass
Pinged Pass
Pinged Pass
Tiki Taka
Tiki Taka
Inventive
Inventive
Long Ball Pass
Long Ball Pass
Whipped Pass
Whipped Pass
Ball Control
First Touch
First Touch
Press Proven
Press Proven
Rapid
Rapid
Technical
Technical
Trickster
Trickster
Defending
Aerial Fortress
Aerial Fortress
Anticipate
Anticipate
Block
Block
Intercept
Intercept
Jockey
Jockey
Slide Tackle
Slide Tackle
Physical
Bruiser
Bruiser
Enforcer
Enforcer
Long Throw
Long Throw
Quick Step
Quick Step
Relentless
Relentless
GK
Cross Claimer
Cross Claimer
Deflector
Deflector
Far Reach
Far Reach
Far Throw
Far Throw
Footwork
Footwork
Rush Out
Rush Out

Roles

LM Roles
Winger+
Role Fit & Shape Mapper

Tactical Analysis Studio

Role resolution, tactical slider modeling, and dual-phase shape preview built from this card profile.

Ready for tactical calibration
Auto Best Role -
Scenario -
Projected Impact -
Role Suitability Matrix 0-100 weighted fit
90-Min Influence Curve Modeled output
Dual Tactical Shape In possession vs out of possession
In possession
Out of possession
Model Verdict Calibrating...
    Dynamic Match Projection

    Field Impact Lab

    Scenario engine built from this card's position profile, role map, attributes, and PlayStyles.

    Preview mode
    Phase breakdown Balanced impact
    Event timeline Scenario preview
      Counter Matchups

      How to Beat George

      Model-driven shortlist

      Best counters focus on lane-denial pressure, repeat duel volume, and quick regain-to-attack transitions.


      Top 6 players most likely to win this matchup

      Dani de Wit
      72
      CAM
      Precision Header
      Aerial Fortress
      Bruiser
      Relentless
      CM
      R 3★3

      Press-and-pick passing lanes + High regain and press endurance

      Alan Browne
      72
      CM
      Relentless
      CAM
      R 3★3

      Press-and-pick passing lanes + High regain and press endurance

      Tim Chow
      72
      CM
      Long Ball Pass
      Relentless
      CDM
      R 3★3

      Press-and-pick passing lanes + High regain and press endurance

      Berkan Kutlu
      72
      CDM
      Relentless
      LB CM
      L 2★2

      Press-and-pick passing lanes + High regain and press endurance

      Claudio Gomes
      72
      CDM
      Anticipate
      Jockey
      Quick Step
      CM
      R 4★4

      Press-and-pick passing lanes + High regain and press endurance

      Wouter Burger
      72
      CDM
      Aerial Fortress
      Intercept
      Slide Tackle
      CM
      L 3★4

      Press-and-pick passing lanes + High regain and press endurance


      Tactical plan to neutralize this profile

      phase-by-phase approach
      Press from blind side

      Approach receiving shoulder to force backward touches and compress passing windows immediately.

      Block central return lane

      After forcing wide, deny the return pass to pivot and hunt the next touch with two-player traps.

      Fast regain-to-final-third

      Attack within 6 seconds of recovery before midfield rest shape resets.

      Trigger-man marking on first build pass

      Assign a marker to remove their easiest progression outlet and increase turnover probability.


      Chemistry & Fit

      Synergy Around George

      Model-driven fit

      Best synergy comes from runners ahead, secure balance behind, and teammates who can attack the spaces created by his receiving angles.


      Top 6 players with the best chemistry and role fit

      Tyler Dibling
      73
      RM
      Incisive Pass
      Technical
      CAM RW
      L 3★3

      Strong club chemistry link + League chemistry support

      Merlin Röhl
      74
      CAM
      Rapid
      Slide Tackle
      CDM CM ST
      R 3★4

      Strong club chemistry link + League chemistry support

      Katie Robinson
      73
      RM
      Whipped Pass
      Rapid
      LM RW
      R 3★3

      Strong club chemistry link + National-team style familiarity

      Adam Armstrong
      73
      ST
      Finesse Shot
      R 3★4

      League chemistry support + National-team style familiarity

      Croix Bethune
      74
      CDM
      Finesse Shot
      Incisive Pass
      Technical
      CM CAM
      L 4★4

      Balances rotations behind the ball + Converts through-ball and cutback supply

      Eli Junior Kroupi
      74
      ST
      Finesse Shot
      Incisive Pass
      R 3★3

      League chemistry support + Vertical runner for final-third combinations


      Tactical environments that suit this card

      fit-by-fit approach
      Third-man combinations

      Surround him with one runner beyond and one bounce-pass option underneath to maximize his body orientation on receive.

      Counterpress behind the ball

      Keep a CDM or strong CM under him so turnovers become immediate regains instead of open transitions.

      Half-space occupation

      Use wide players who pin the line while he operates between lines and connects central overloads.

      Fast post-recovery attack

      The best environment is one where his next action after a regain immediately releases a runner or switches play.


      Comments

      No comments yet. Be the first to share your thoughts!


      You must be logged in to post a comment.

      Login Register