Shinta Appelkamp 70 OVR - FC 26

Profile Tactical Analysis Field Impact How to Beat Synergy
Right Foot ★★★ WF ★★★ Skills Controlled 175 cm 70 kg 25 yrs
Shinta Appelkamp
70
CAM
Tiki Taka
Inventive
First Touch
Technical
CM LM
R 3★3
63 Pace [simulator]
Acceleration
79
Sprint Speed
50
60 Shooting
Finishing
65
Positioning
63
Long Shots
59
Shot Power
53
Penalties
46
FK Accuracy
59
Volleys
52
70 Passing
Vision
73
Short Pass
72
Long Pass
69
Curve
67
Crossing
67
FK Accuracy
59
75 Dribbling
Ball Control
73
Dribbling
74
Composure [simulator]
67
Balance
85
Agility
90
Reactions
66
37 Defending
Def. Awareness
40
Interceptions
39
Stand Tackle
35
Slide Tackle
37
Heading
34
47 Physical
Strength [simulator]
39
Jumping
46
Aggression
36
Stamina [simulator]
70

Player Info

Full NameShinta Appelkamp
Overall 70
Position CAM CM LM
Preferred FootRight
Weak Foot★★★
Skill Moves★★★
AcceleRATEControlled
Height175 cm
Weight70 kg
Age25
Body TypeLean Medium
Real FaceNo
Shirt No.23
Nation Germany
League Bundesliga 2
Club Düsseldorf
Card ID252903
Base ID252903

PlayStyles

Scoring
Finesse Shot
Finesse Shot
Chip Shot
Chip Shot
Power Shot
Power Shot
Dead Ball
Dead Ball
Acrobatic
Acrobatic
Low Driven Shot
Low Driven Shot
Game Changer
Game Changer
Precision Header
Precision Header
Passing
Incisive Pass
Incisive Pass
Pinged Pass
Pinged Pass
Tiki Taka
Tiki Taka
Inventive
Inventive
Long Ball Pass
Long Ball Pass
Whipped Pass
Whipped Pass
Ball Control
First Touch
First Touch
Press Proven
Press Proven
Rapid
Rapid
Technical
Technical
Trickster
Trickster
Defending
Aerial Fortress
Aerial Fortress
Anticipate
Anticipate
Block
Block
Intercept
Intercept
Jockey
Jockey
Slide Tackle
Slide Tackle
Physical
Bruiser
Bruiser
Enforcer
Enforcer
Long Throw
Long Throw
Quick Step
Quick Step
Relentless
Relentless
GK
Cross Claimer
Cross Claimer
Deflector
Deflector
Far Reach
Far Reach
Far Throw
Far Throw
Footwork
Footwork
Rush Out
Rush Out

Roles

CAM Roles
Playmaker+ Half-Winger+
CM Roles
Box-To-Box+
LM Roles
Wide Playmaker+
Role Fit & Shape Mapper

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90-Min Influence Curve Modeled output
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    Field Impact Lab

    Scenario engine built from this card's position profile, role map, attributes, and PlayStyles.

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      Counter Matchups

      How to Beat Shinta Appelkamp

      Model-driven shortlist

      Best counters focus on lane-denial pressure, repeat duel volume, and quick regain-to-attack transitions.


      Top 6 players most likely to win this matchup

      Dani de Wit
      72
      CAM
      Precision Header
      Aerial Fortress
      Bruiser
      Relentless
      CM
      R 3★3

      Press-and-pick passing lanes + High regain and press endurance

      Alan Browne
      72
      CM
      Relentless
      CAM
      R 3★3

      Press-and-pick passing lanes + High regain and press endurance

      Tim Chow
      72
      CM
      Long Ball Pass
      Relentless
      CDM
      R 3★3

      Press-and-pick passing lanes + High regain and press endurance

      Berkan Kutlu
      72
      CDM
      Relentless
      LB CM
      L 2★2

      Press-and-pick passing lanes + High regain and press endurance

      Claudio Gomes
      72
      CDM
      Anticipate
      Jockey
      Quick Step
      CM
      R 4★4

      Press-and-pick passing lanes + High regain and press endurance

      Wouter Burger
      72
      CDM
      Aerial Fortress
      Intercept
      Slide Tackle
      CM
      L 3★4

      Press-and-pick passing lanes + High regain and press endurance


      Tactical plan to neutralize this profile

      phase-by-phase approach
      Press from blind side

      Approach receiving shoulder to force backward touches and compress passing windows immediately.

      Block central return lane

      After forcing wide, deny the return pass to pivot and hunt the next touch with two-player traps.

      Fast regain-to-final-third

      Attack within 6 seconds of recovery before midfield rest shape resets.

      Trigger-man marking on first build pass

      Assign a marker to remove their easiest progression outlet and increase turnover probability.


      Chemistry & Fit

      Synergy Around Shinta Appelkamp

      Model-driven fit

      Best synergy comes from runners ahead, secure balance behind, and teammates who can attack the spaces created by his receiving angles.


      Top 6 players with the best chemistry and role fit

      Croix Bethune
      74
      CDM
      Finesse Shot
      Incisive Pass
      Technical
      CM CAM
      L 4★4

      Balances rotations behind the ball + Converts through-ball and cutback supply

      Moussa Sylla
      73
      ST
      Game Changer
      Precision Header
      Rapid
      RM RW
      R 3★3

      League chemistry support + Vertical runner for final-third combinations

      Steven Skrzybski
      72
      ST
      Game Changer
      CAM
      R 3★3

      League chemistry support + National-team style familiarity

      Tim Skarke
      73
      ST
      Finesse Shot
      Power Shot
      Rapid
      RM CAM
      R 3★3

      National-team style familiarity + Vertical runner for final-third combinations

      Roberto Baggio
      74
      ST
      Technical
      Finesse Shot
      Dead Ball
      Tiki Taka
      CAM
      R 5★4

      Vertical runner for final-third combinations + Converts through-ball and cutback supply

      Justin Njinmah
      73
      ST
      Rapid
      Quick Step
      RM RW
      R 3★3

      National-team style familiarity + Vertical runner for final-third combinations


      Tactical environments that suit this card

      fit-by-fit approach
      Third-man combinations

      Surround him with one runner beyond and one bounce-pass option underneath to maximize his body orientation on receive.

      Counterpress behind the ball

      Keep a CDM or strong CM under him so turnovers become immediate regains instead of open transitions.

      Half-space occupation

      Use wide players who pin the line while he operates between lines and connects central overloads.

      Fast post-recovery attack

      The best environment is one where his next action after a regain immediately releases a runner or switches play.


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