Daniëlle van de Donk 83 OVR - FC 26

Profile Tactical Analysis Field Impact How to Beat Synergy
Right Foot ★★★ WF ★★★ Skills Controlled 160 cm 54 kg 34 yrs
Daniëlle van de Donk
83
CM
Press Proven
Incisive Pass
First Touch
Aerial Fortress
CDM CAM
R 3★3
72 Pace [simulator]
Acceleration
74
Sprint Speed
70
77 Shooting
Finishing
79
Positioning
79
Long Shots
79
Shot Power
74
Penalties
73
FK Accuracy
69
Volleys
69
81 Passing
Vision
83
Short Pass
86
Long Pass
83
Curve
79
Crossing
74
FK Accuracy
69
86 Dribbling
Ball Control
88
Dribbling
86
Composure [simulator]
84
Balance
88
Agility
85
Reactions
82
67 Defending
Def. Awareness
55
Interceptions
77
Stand Tackle
77
Slide Tackle
62
Heading
56
72 Physical
Strength [simulator]
65
Jumping
70
Aggression
87
Stamina [simulator]
73

Player Info

Full NameDaniëlle van de Donk
Overall 83
Position CM CDM CAM
Preferred FootRight
Weak Foot★★★
Skill Moves★★★
AcceleRATEControlled
Height160 cm
Weight54 kg
Age34
Body TypeLean Short
Real FaceNo
Shirt No.17
Nation Netherlands (Holland)
League Barclays Women’s Super League
ClubLondon City
Card ID233751
Base ID233751

PlayStyles

Scoring
Finesse Shot
Finesse Shot
Chip Shot
Chip Shot
Power Shot
Power Shot
Dead Ball
Dead Ball
Acrobatic
Acrobatic
Low Driven Shot
Low Driven Shot
Game Changer
Game Changer
Precision Header
Precision Header
Passing
Incisive Pass
Incisive Pass
Pinged Pass
Pinged Pass
Tiki Taka
Tiki Taka
Inventive
Inventive
Long Ball Pass
Long Ball Pass
Whipped Pass
Whipped Pass
Ball Control
First Touch
First Touch
Press Proven
Press Proven
Rapid
Rapid
Technical
Technical
Trickster
Trickster
Defending
Aerial Fortress
Aerial Fortress
Anticipate
Anticipate
Block
Block
Intercept
Intercept
Jockey
Jockey
Slide Tackle
Slide Tackle
Physical
Bruiser
Bruiser
Enforcer
Enforcer
Long Throw
Long Throw
Quick Step
Quick Step
Relentless
Relentless
GK
Cross Claimer
Cross Claimer
Deflector
Deflector
Far Reach
Far Reach
Far Throw
Far Throw
Footwork
Footwork
Rush Out
Rush Out

Roles

CM Roles
Playmaker+ Half-Winger+
CDM Roles
Deep-Lying Playmaker+
Role Fit & Shape Mapper

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90-Min Influence Curve Modeled output
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    Field Impact Lab

    Scenario engine built from this card's position profile, role map, attributes, and PlayStyles.

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      Counter Matchups

      How to Beat Daniëlle van de Donk

      Model-driven shortlist

      Best counters focus on lane-denial pressure, repeat duel volume, and quick regain-to-attack transitions.


      Top 6 players most likely to win this matchup

      Gennaro Gattuso
      85
      CDM
      Relentless
      Intercept
      Bruiser
      Enforcer
      CM
      R 2★3

      Press-and-pick passing lanes + High regain and press endurance

      Roy Keane
      85
      CM
      Pinged Pass
      First Touch
      Press Proven
      Intercept
      CDM
      R 2★3

      Press-and-pick passing lanes + High regain and press endurance

      Marten de Roon
      85
      CM
      Long Ball Pass
      Aerial Fortress
      Intercept
      Relentless
      CDM
      R 3★3

      Press-and-pick passing lanes + High regain and press endurance

      Blaise Matuidi
      83
      CM
      Jockey
      Pinged Pass
      Press Proven
      Anticipate
      CDM
      L 3★3

      Press-and-pick passing lanes + High regain and press endurance

      Josip Mišić
      85
      CDM
      Incisive Pass
      Pinged Pass
      Long Ball Pass
      Intercept
      CM
      R 3★4

      Press-and-pick passing lanes + High regain and press endurance

      Declan Rice
      85
      CM
      Dead Ball
      Whipped Pass
      Press Proven
      Aerial Fortress
      CDM
      R 3★3

      Press-and-pick passing lanes + High regain and press endurance


      Tactical plan to neutralize this profile

      phase-by-phase approach
      Press from blind side

      Approach receiving shoulder to force backward touches and compress passing windows immediately.

      Block central return lane

      After forcing wide, deny the return pass to pivot and hunt the next touch with two-player traps.

      Fast regain-to-final-third

      Attack within 6 seconds of recovery before midfield rest shape resets.

      Trigger-man marking on first build pass

      Assign a marker to remove their easiest progression outlet and increase turnover probability.


      Chemistry & Fit

      Synergy Around Daniëlle van de Donk

      Model-driven fit

      Best synergy comes from runners ahead, secure balance behind, and teammates who can attack the spaces created by his receiving angles.


      Top 6 players with the best chemistry and role fit

      Kirsty Hanson
      87
      ST
      Low Driven Shot
      Pinged Pass
      Rapid
      Finesse Shot
      LM LW
      R 4★5

      League chemistry support + Vertical runner for final-third combinations

      Grace Geyoro
      87
      CM
      Pinged Pass
      Incisive Pass
      Tiki Taka
      Inventive
      CDM CAM
      R 4★3

      Strong club chemistry link + League chemistry support

      Dennis Bergkamp
      86
      ST
      First Touch
      Finesse Shot
      Chip Shot
      Game Changer
      CAM
      R 4★4

      National-team style familiarity + Vertical runner for final-third combinations

      Mary Fowler
      87
      RW
      Game Changer
      Finesse Shot
      Dead Ball
      Low Driven Shot
      RM LM ST
      L 4★5

      League chemistry support + Vertical runner for final-third combinations

      Vivianne Miedema
      84
      ST
      Finesse Shot
      Technical
      CAM
      R 4★4

      League chemistry support + National-team style familiarity

      Kosovare Asllani
      86
      CAM
      Low Driven Shot
      Incisive Pass
      Inventive
      Technical
      CM
      R 4★4

      Strong club chemistry link + League chemistry support


      Tactical environments that suit this card

      fit-by-fit approach
      Third-man combinations

      Surround him with one runner beyond and one bounce-pass option underneath to maximize his body orientation on receive.

      Counterpress behind the ball

      Keep a CDM or strong CM under him so turnovers become immediate regains instead of open transitions.

      Half-space occupation

      Use wide players who pin the line while he operates between lines and connects central overloads.

      Fast post-recovery attack

      The best environment is one where his next action after a regain immediately releases a runner or switches play.


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