Emmanuel Harvest 53 OVR - FC 24

Profile Tactical Analysis Field Impact How to Beat Synergy
Right Foot ★★ WF ★★ Skills 175 cm 19 yrs
Emmanuel Harvest
53
CDM
R 2★2
68 Pace [simulator]
Acceleration
66
Sprint Speed
69
34 Shooting
Finishing
32
Positioning
38
Long Shots
24
Shot Power
49
Penalties
35
FK Accuracy
31
Volleys
31
44 Passing
Vision
41
Short Pass
51
Long Pass
48
Curve
34
Crossing
39
FK Accuracy
31
50 Dribbling
Ball Control
49
Dribbling
48
Composure [simulator]
39
Balance
64
Agility
63
Reactions
51
51 Defending
Def. Awareness
48
Interceptions
52
Stand Tackle
53
Slide Tackle
53
Heading
47
66 Physical
Strength [simulator]
71
Jumping
63
Aggression
77
Stamina [simulator]
47

Player Info

Full NameEmmanuel Harvest
Overall 53
Position CDM
Preferred FootRight
Weak Foot★★
Skill Moves★★
Work RateLow / Low
Height175 cm
Age19
Nation England
League 'EFL League Two (ENG 4
Club Leyton Orient
Card ID276078
Base ID276078

PlayStyles

Scoring
Finesse Shot
Finesse Shot
Chip Shot
Chip Shot
Power Shot
Power Shot
Dead Ball
Dead Ball
Acrobatic
Acrobatic
Low Driven Shot
Low Driven Shot
Game Changer
Game Changer
Precision Header
Precision Header
Passing
Incisive Pass
Incisive Pass
Pinged Pass
Pinged Pass
Tiki Taka
Tiki Taka
Inventive
Inventive
Long Ball Pass
Long Ball Pass
Whipped Pass
Whipped Pass
Ball Control
First Touch
First Touch
Press Proven
Press Proven
Rapid
Rapid
Technical
Technical
Trickster
Trickster
Defending
Aerial Fortress
Aerial Fortress
Anticipate
Anticipate
Block
Block
Intercept
Intercept
Jockey
Jockey
Slide Tackle
Slide Tackle
Physical
Bruiser
Bruiser
Enforcer
Enforcer
Long Throw
Long Throw
Quick Step
Quick Step
Relentless
Relentless
GK
Cross Claimer
Cross Claimer
Deflector
Deflector
Far Reach
Far Reach
Far Throw
Far Throw
Footwork
Footwork
Rush Out
Rush Out

Roles

No role data available for this card.
Role Fit & Shape Mapper

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Role Suitability Matrix 0-100 weighted fit
90-Min Influence Curve Modeled output
Dual Tactical Shape In possession vs out of possession
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    Dynamic Match Projection

    Field Impact Lab

    Scenario engine built from this card's position profile, role map, attributes, and PlayStyles.

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    Phase breakdown Balanced impact
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      Counter Matchups

      How to Beat Emmanuel Harvest

      Model-driven shortlist

      Best counters focus on lane-denial pressure, repeat duel volume, and quick regain-to-attack transitions.


      Top 6 players most likely to win this matchup

      Not enough candidate cards were found to build a reliable counter shortlist.

      Tactical plan to neutralize this profile

      phase-by-phase approach
      Press from blind side

      Approach receiving shoulder to force backward touches and compress passing windows immediately.

      Block central return lane

      After forcing wide, deny the return pass to pivot and hunt the next touch with two-player traps.

      Fast regain-to-final-third

      Attack within 6 seconds of recovery before midfield rest shape resets.

      Trigger-man marking on first build pass

      Assign a marker to remove their easiest progression outlet and increase turnover probability.


      Chemistry & Fit

      Synergy Around Emmanuel Harvest

      Model-driven fit

      Best synergy comes from runners ahead, secure balance behind, and teammates who can attack the spaces created by his receiving angles.


      Top 6 players with the best chemistry and role fit

      Not enough compatible cards were found to build a reliable synergy shortlist.

      Tactical environments that suit this card

      fit-by-fit approach
      Third-man combinations

      Surround him with one runner beyond and one bounce-pass option underneath to maximize his body orientation on receive.

      Counterpress behind the ball

      Keep a CDM or strong CM under him so turnovers become immediate regains instead of open transitions.

      Half-space occupation

      Use wide players who pin the line while he operates between lines and connects central overloads.

      Fast post-recovery attack

      The best environment is one where his next action after a regain immediately releases a runner or switches play.


      11

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